Very nice art (well i can't get rid of feeling that i saw that characters somewhere)... GP is a little less that desired(or it's ok? dunno, more then rock paper scissors but less then T-jRPG). 4/5
humhumhum.. ahh this days passed i think.. btw check out credit card stealers(s-n generators!) stories they acted something like that. even there was a an fbi play with them.. but i miss that days so many talented ppl lost..
is it my bad or you must gues 1 or 2 combos?
is it bruteforce(recursion) or pattern generated?
2nd run 11min 0/0 :)
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all cells are same color - little confusing, no notes, no solve this button, no save
+
mid-high level complexity
what would be cool?
Multiplayer or Weekly Top.
Starwish is a good example howto good mix storyline,gameplay,art in bowl to lure player into game world(still at some point i just click thru bar dialogs).. sadly i not replay games 2nd time:) thanks for music
4/5 still untique, still artistic and still not ergonomic.. game is untiqe and stylish.. but it's a shame that a few ergonomic decisions like tree code lookup made 40% of gp time(is was that problematic to putin inventory item with description?) ... i see a problem.. game design should shift to provide more content and less "interface" difficulty. it's ok for no-brainer puzzles as soon as story is good and in another direction.(zork, syberia,sierra quests,castle of Dr..~"
So my games don't have enough content. I'm not providing games here, I'm providing experiences. I spend all my time painting, writing, and selecting sounds and editing music. I don't want people to play my games because of puzzles, there are one million flash puzzles out there. I want people to play my games for the experience. The story. The atmosphere. That is what is important to me. Thanks for your feedback. It helps. ^_^
NICE 5/5. defiantly like old sierra/lucas quests. I remember SQ,PQ,etc (Virgin interactive humhumhum:)). With one side note = Sierra quests(aside from later KQ) where more fun or detective genre. I see a good opportunity to produce Sierra style detective quest later(with interactive added puzzles).
Nice.. selection of games and for is quite good. I saw some older game on kong that feature ingame players chat(wet dike?). wold love to see this feature in this game. See it as new hub where players gather and play some games.Also players submitted genre/games rating.
now hold up! Abandom tomorrow
it's easy to crticie others work,get it just a list that annoy me:
x) no into story(fixed in awaken)
x) there is ingame tutorial but it's somewhat unpersonalized(check cyberlords it's done there in a good way)
x) first look at game is unpleasant, but as game go on it's more fun.
x) a little more glossy gfx and more storyline narrowing a must have to pull player deeper in game world
x) bugs and 'what i need to do?' killing first steps
Overall im satisfied good game except bug after some arena battles all city revealed ,save slots start rolling and game is stuck:(
Good plot.. i think it sohould add more horrors like I hate YOU LESSER BEINGS(which could do somethin with military hacks).. etc.. but not much, im generally happy with near-ending texts. Must add final decision enable or not enable on top of gathered info.. But still base is worth effort.
THank you :)