Very fun game, but... add a restart throw option, or at least a "finish/crash" button. I don't want to wait for 5 minutes untill my plane crashes to try again for an achievement.
Still 5/5
the physics are bad and that makes it 10x harder. I don't mind the weirdness and randomness but it's also not very controllable and that's very, very bad for any game. 2/5.
Lol, I know where you got the graphics from...
The game "Lost Vacuum".
Link: http://lostgarden.com/2005/03/game-post-mortem-hard-vacuum.html
Not a bad game you made though, but my dislike for TD games is growing, so I wont vote (not low, since it's not a bad game, but not good either, since i don't like it).
Dude (which means the creator): Those new enemies in lvl 16? THEY SUCK! You spam enemies that are fast, have much lives, shoot randomly and move randomly. The only way to win? Be lucky. Yes, some tactics might improve your chances, but there is no way you can just win.
Ok, one thing that is VERY VERY WRONG!!!
Don't let my troops push forward by themselves. They leave cover when a tank is coming and things like that. They should ONLY leave cover when i TELL THEM TO. This fault practically makes hardened 5 times harder than it should be.
Had 5 nukes left, 2 golden bullets, and then I get ABDUCTED !!! *$&%*&
Well, i DID have 3,000,000 feet so i didn't have to do THAT again.
But still, the ufo's and flying spikes are annoying. Rest: Very fun. 4/5
Level 18 is poor design (the trampolines, made it in the end though). Rest of the game: Good. Some controls are annoying (pushing against the wall and jump, I often do double jump instead of walljump. D:)
4/5
The game itself is very good, relying on skill and not bashing. One thing, only, which SUCKS... is WHERE IS THE RETRY BUTTON!
Also, the opponent in 3-hit cheats. He makes fake moves and he blocks while he is attacking etc...
Still 3/5
It was really a good game, and I would have given it a 4/5 because it was just a little chaotic at the end. But, the ending song made me change my mind. I gave it a 5/5 :P
I would give this game 3/5. It's decent, but the replay is low, because the levels are all the same again. :(
@ notformearth: Seriously, people like you shouldn't be allowed to vote. If you vote 3/5, vote 3/5. The badges are not a part of the game. If you don't like the badges, it's Greg's fault, not the developers.
You know, flamethrower works better. Just run into the mini-bosses and stand right in front of them and start flaming. They're dead in no-time. You lose like 20% health every mini-boss, but you can hope for the best and kill the guys to get medpacks. I even killed the final boss by running aroudn him in circles with the flamethrower. He was killed in like 20 seconds and I had still 15% life left. Best time: 1:52
Very very fun game. It's not very long or something, but it's not intended to. One thing though: THe screen-shake is too much. When a boss dies, all I see is a blur, and with A LOT OF LUCK i'm still alive. Usually, I die because i'm blinded for a second, and that sucks because you'll miss important lives then.
It is really stupid that you sometimes have no choice but to zilch. That's total bull****. For the rest, well, it's as if the CPU gets a lot of points when it needs to (like when you are winning) and is stupid when it doens't need to.
Also, this game is 90% LUCK, NOT "MOSTLY SKILL". Moron.
But the concept is good and I had *some* fun with it, so 3/5
I don't know why everyone is complaining about wind. There's no wind, just gravity and the force of a block landing on the tower. No wind.
I think it's a good game. Physics are quite basic but it's not bad. I must agree that it's luck-based a little, but ususally you can use a brick somewhere.
No, you don't need perfectly fitting pieces, you need a perfectly balanced tower.
I give it 4/5 because it gets boring after a while.