@OldRookStudio is there a reason that you don't simultaneously start a new raid while handing out rewards for the last one? To go on 20 raids for the Battle Pass is a lot and having more time available to do it would be amazing. Also, can you make raids multiplayer and faster paced? :P At least faster paced :P Unrelated, a little bird told me the Research called Dodger => +5 "Agility" actually gives Dexterity, or is there anything else to the definition of Agility than Dexterity?
@Oldrookstudio you are too kind, thank you. Did I say 100? I meant 10,000 :P jk
@KeeperBvK I mean you put 7 Dexterity points to upgrade to the first sniper job in Hero > Upgrades (which you can do once you kill the Kadaver a bunch and unlock the class skill under Hero > Research) then later you have to put 5 skill points into Perception for the second unlock done the same way. Between the first skill and second you should get to 10 strength, the perception can wait as you will not be able to kill Kadaver enough before level 20 something, or at least I couldn't.
@wjyg The Kongregate Discord chat told me that you do dex and perception enough to level the jobs, then you go 10 Strength and the rest Intell, while ignoring Willpower altogether. I hope that helps.
@Robmiester104 I'm not sure the devs are looking through these suggestions, but I love your melee weapon aspect. I was thinking the same, but didn't have any rules in mind. It's just that every zombie enthusiast knows you don't have to reload a crowbar. Also, gunfire draws zombie hordes down on a position.
Hey devs! Is it true that 2 Willpower = 1 armor? Someone told me that on the Discord. If so, that is craaazy. Level points are so valuable and rare while armor is plentiful. I propose that
? Willpower = ? Flat Damage reduction of all incoming damage. Then there is a reason to prioritize it. Thank you for reading. Peace.
@robmiester104 I honestly never notice any damage reduction from being "shielded" no matter the direction, perhaps it is a small damage difference that only really relevant during high damage.
This is a genuinely fun game. The scaling feels good, upgrades come at regular intervals, and your gameplay rocks. It is fun from beginning to end. I think it being short and sweet compliments the simplicity of the game.
At first I thought that this game was a play to win, which it is, but if you play it slower and for your own fun, just doing daily quests and building slowly it is a lot of fun as well. I actually enjoy it, but I have to keep in mind there is only about 10 good minutes of play per day. Unless you want to dump your money into it. Then I suppose there is like 10 hours of content total.
This game was built as a pure pay to win. If you drag out all progress over days and weeks you get to enjoy it somewhat, that is what I am doing it and progression is painful.
It would be cool and useful to see the recharge rate of my shield and hull as soon as they drop below 100%. Just a +# would be good enough for me. I would use such a thing to help determine my battle prowess. Thanks, great game overall!
you get the 600 meters easily by having the biggest engine, the nicest wheels and 2 groupies in the cart for momentum once you hit the ground. Get a good launch and dont really touch anything, bam 600+units! you're welcome
Hi! Thanks a lot for noticing that. The quest you mentioned gives 100 points, and they’ve now been added to your account.