I believe a good solution to stop gas deaths is spawning some sort of "Haze" tile around the gas as it is spawned initially, where the gas will expand to. This not only helps newcomers like me not die to gas the first time we encounter it no knowing it expands, but also allows you to path around the haze tiles as if it were a fire mushroom and thus prevent autoexplore death.
I think the reason gas can kill when you try to autoexplore would be when it is expanding, and you walk onto what was a safe square only to suffocate. This is how I lost my storm mage with a +4 staff.
Thanks for clarification. Ouch, yeah that sounds about right. Not sure if there is a clear solution to this problem since gas can technically spawn anywhere because of necromancers and bloats. I could always close (treat like traps) the tiles around the vents but that's going to be weird when they are empty. Unless you can think of a simple elegant solution my only advice is not to auto explore with low HP.
Health bars "disappearing" might be because if you scroll inside the game, the view window shifts slightly, bringing the health bars out of view. On the right there's a scroll bar too. For reference, a gif: tinyurl com roguefableii
@Dimarokxxx You can't play a lot of game on kongregate on your phone or mobile device because most of them don't support flash or other programs that the games run off of. Many of them also require key input that would be awkward or just wouldn't work on a mobile device. If you want to play this game or others, use a computer or laptop.
I have only just stumbled across this, and it's my new favorite game, I don't know why I didn't hear about this before. What's more incredible: you're still updating it, as well as the other game. You're a cool dude, and I'll give you a 5/5 for that any day.
Thanks for the inspiring comment Superninjakiwi! My marketing skills are not too great but i am doing my best to make the game more popular. The higher the rating the game gets, the more people can find it using the kongregate platform. Thanks and enjoy the game!
There is a strategy even if hitting the single-square ships is pure luck. Since ships are never placed beside eachother, eliminating a large ship also reveals a large amount of empty space, so you should seek out big ships, rather than small ones, to make it so that when you have to start looking for those final tiny ones, you have fewer squares than the other guy.
If you "look" at the ball for 2 seconds it will spawn a new one. It works very well in the GearVR, but this version needs some more work. Thanks for the heads up.
Good start to creating games, but after a few levels there simply isn't anyone to kill. It looks like a puzzle, but how you interact is not apparent.
Also, the stillness bar is only visible if you fullscreen the game.
unlike my income/wave and utility chance upgrades, the universal damage reduction from blueprints doesn't show up, which is sad, as I have around 3% reduction in there (Needed for any black bosses that seem to plague me so.)
These are ALL actually extremely useful, some notable ones are air offense and the nova defense, both of which are augmented greatly if you buy every other upgrade. By buying all the upgrades, suddenly your shots do something else. Every single shot there's a chance it will do something. 8% chance to set something on fire, and it fails? Well, still an 8% chance to slow them. Oh, that failed? Well still an 8% chance to knock them back (Which is SO helpful) you get the point. The defensive upgrades are actually really useful, I buy every one I can, but you'r not going to want to focus them. Focus attack speed, the more you get the more chances you have to stop or kill the enemy before it reaches you. (2/2)
[Insert unpopular opinion puffin]
To be honest I actually like the balance of the game. It forces you at later levels to switch tactics, or else you'll be overwhelmed since the enemy health is exponential and the attack upgrades are a flat slope. Attack speed is always godly, but eventually you HAVE to start investing into the other skills in order to prevent an untimely demise, purely because the gain from each skill is worth way more per resource spent than saving up to get more damage only to flobble as you can't out-buy the enemy health. To be honest, with a good graphing program I could show you why the best thing to do is get a moderate amount of attack speed, and then stack resource/wave and investment (if you have it), only buying more damage so you can one shot them. When your damage can't one shot them anymore, shove most of your per round cash into attack speed and the rest into EVERY OTHER ITEM YOU HAVEN'T BUILT. (1/2)
Thanks for clarification. Ouch, yeah that sounds about right. Not sure if there is a clear solution to this problem since gas can technically spawn anywhere because of necromancers and bloats. I could always close (treat like traps) the tiles around the vents but that's going to be weird when they are empty. Unless you can think of a simple elegant solution my only advice is not to auto explore with low HP.