4. The party composition element you advertised at the start of the game is absent. If you want to keep the party composition restricted for the sake of dialogue that's fine, but in that case you may want to take that part out of the tutorial. If you do want to include such an aspect, perhaps you could've given us an option between differently trained bats? 5. When the henchmen come in the tutorial we're introduced to multiple minigames at the same time, the instructions to them have to be memorized at the same time, which makes it likely that the player won't do that. 6. Speaking of minigames, requiring both z, x, the mouse and the arrow keys requires the player to have 3 hands if they're used in one go. I especially don't like having to take my hand off my mouse to do the time arrow attack. Allowing QWERTY to be used as arrows or the left and the right mousebuttons for the time wheel attack could solve this.
I know this game is still a work in progress so I'll go ahead and give some feedback. 1.The audio and effects on the intro (with the letter) are pretty bad. The rest of the game is okay in this regard, but the way you've tried to dress up the intro gives a rather poor first impression. 2. Tech skills besides healing seem horribly underpowered. They barely do more damage than regular attacks, whereas the retribution skills eat enemy hitpoints. To add insult to injury, tech skills cost energy while retribution skills are free. 3. Encounters seem to be item pinatas. I'm getting way more stuff than I would ever have to use. I'm not encouraged to be frugal at all.
Gvarlden: The special effect of vital strike depends on the weapon rather than any special effects it has. Blunt weapons cause sleep or daze, sharp weapons cause bleeding and fists make you change places with the target.
The thing I would like to see the most in the next sequel is a mode with a time constraint, like in official arc in the first game. The management aspect of valthirian arc 1 is what apealed to me the most, so imagine my dissapointment when the second game didn't offer any chalenges in that regard. And this might just be me, but the first game feels a lot faster paced and cleaner than the second in a lot of ways. Music is a big one(Really, VA1's soundtrack is AWESOME), another is that everything in the main hub is instantly accessible without moving the screen. The aesthetics of the second game also feel bloated?? somehow, but I can't quite put my finger on the reason why.
thanks for your suggestion. Please check our new Valthirian Arc, it's called Valthirian Arc: Red Covenant
https://www.kickstarter.com/projects/agatestudio/valthirian-arc-red-covenant
:D
I've done a lot of morally questionable things in this game, but clicking on that machosistic mud golem and seeing him make *that* face is definately the worst.
The 'dark lord' class seems overpowered. The mp gained by vampirism means I can use murky blades, which counts as 5 hits, for free. The hp per hit I get extra makes me practically invincible.
I've already outlined the general (and extremely obvious) cases for which this is true. I'm not going to get more specific than that or else people will attempt to circumvent things. But rest assured that the system isn't doing anything about the vast majority of votes. As you can see, the committees are still only being won by 10-20 votes, and you could easily win them with a living speaker or simply recruiting more players to your cause (only about 100 people vote per committee, vs the 700+ weekly active players). I would suggest you spend less time worrying about me disallowing cheating and more time focusing your efforts on how to improve your play in a legitimate fashion.
No, I raised it after that win bill failed, and should have raised it before. The point value wasn't even remotely balanced considering various changes that were made to the game. It may not currently be balanced for the playerbase again, but we'll see I gues.
thanks for your suggestion. Please check our new Valthirian Arc, it's called Valthirian Arc: Red Covenant https://www.kickstarter.com/projects/agatestudio/valthirian-arc-red-covenant :D