Revised rating down for sheer not-fun quotient. A masochist's delight, perhaps, but I'll stick to games that don't require pixel perfect movement while dodging bullets with greased feet. Extra -1 for all the times I died while at the exit, but the game decided not to let me pass.
Good game, if not really my style. Made me a little queasy, as most games with frequently changing spatial orientations seem to do. Still, keep up the good work.
Challenges for people (like me) who are hooked on this game and want to make it more difficult: 1. Save the people until you can't complete any other category. Moderately easy. 2. Pick up as much junk/animals as you can at first. Only stop collecting junk/animals when you're within one turn of what you need to finish a category. Picking up gems + house tools is acceptable too. Difficult. 3. Start off by picking up all the tools. Moderately difficult. 4. Don't pick up ANY tools until you have to finish the category. Really, really difficult. I have completed all of these self-imposed challenges, so I know they're possible. Something to add for the next game, perhaps? (If there is a next game...)
Barf bags cost extra. Sorry about that.