oh gosh... this game is like the example of bad programming... I cant even count how many times I got stuck on "kill x enemies" stages when the game just stopped calculating them... I killed like 30 and still had 0/3 or 2/3.... sometimes it randomly calculated one more but usually I was in endless waves of enemies...
I like it. But I wonder... what led the dev to make the rotation absolutely anti intuitive? E button is to the right from WSAD, so, rotate right. Q button is to the left, so rotate left. Every game using any kind of rotation does it like that (lets say strategy games and battlefield rotations.) My imagination refuses to come up with any reason why should the controls in this game be reversed :( :D
I felt like it made sense that for example, when you press "E" which is on the right, you'd end up facing right. It just seemed like that was the best option, but recently I added an option to invert the controls for those who feel otherwise. ^^
I suppose the [IP] and [MAC#] commands should be used without the "[]" becase no matter what I do I cant write them ingame... plus there were some other characters that supposedly can be used instead, but I don't remember them... using them would not be a big help anyway, since finding them on ingame keyboard would probably be really hard as well :D don't get me wrong, I like the game, though it is rather simple, it is enjoyable, but things like these are extremely annoying
I mean, I liked the game, but... the only thing I did not like was my choice of the religion's symbol.... why is it the only thing which I cannot change? :D
I beg you on my knees dev. Make stuff from the storehouse usable for quests and crafting/building without the need to withdraw it manually, it is extremely annoying :D other than that, with some added content, this game would be just great :D
1) Needs a zombie free area at the beginning of each level (most of my lives lost/deaths was at the start of each level since there is just nowhere to move)
2) The souls should really NOT look like the stuff enemies shoot at you. Souls as possible currency should not make the game harder just by making you confused, should they?
3) I dont exactly understand why the weapons should be unlocked after completing the game X times. If they are approximately of the same power, let the players try them. If the first one is weakest and the last one most powerful, why the hell should I replay the game that gets easier and easier as you continue playing?
4) I understand it is just an alpha, good job so far, seemes like a nice start for a game that is not idle nor multiplayer P2W, which is something kong lacks for a looong time, best luck improving the game! :)
This game could really use a normal kong forum instead of this, but... what can I do :D
suggestion: what about an automatic energy-mass converter which could be set directly at every resource + a button to convert the energy to given resource? Clicking the way to the Sol Center's EMC and having to find desired resource every time is really annoying :(
I guess that science should be displayed as some kind of tree so we can see the unlocks?
Also I guess that complete tutorial is not needed, however some hints when unlocking new stuff would be useful. For example how the hell am I supposed to get to another planet? I have a useless colonial ship and I have no idea how to send it somewhere :(
It's a shame that I have already completed the game several months ago :D (altough I will probably try it just to find out if any of my suggestions were implemented into the game :P )
and sometimes I was also unable to complete the level many times in a row while having the right solution.... and I just dont know how to do it to get it accepted...
Well, this game is good. However the fact, that even if you do it right, you are not guaraneed to complete the level is extremely stressing. I just cant tell if I did it wrong or the game is simply bugged. In the end I played the game with walkthrough to check my solution and in many cases i found out that my solution IS right, but not accepted...
I really like it, its just... i cant get some things :D Im not very happy that I had to search for hints, however... up until now I have absolutely no idea how did people get to those equasions at eddywolvers? I mean I read EVERYTHING so many times that I almost remember it word by word :D but still I have no idea where the hell should I get those equasions? hmmmmm? :D
Well, i really like this game... however that TV brand makes me mad. I tried so many brands, but i dont know if it should be with caps or without, with capital letter or without and im starting to be a bit desperate that i wont be able to finish the game :(
i think its a great game, i really like the spell system.... but after i killed myself with my own spell which i accidentally aimed at myself for the 5th time, i give up....
I felt like it made sense that for example, when you press "E" which is on the right, you'd end up facing right. It just seemed like that was the best option, but recently I added an option to invert the controls for those who feel otherwise. ^^