if the reason it has no death is due to you not being able to figure out a working one i can help: for sake of ease il refer to your enemies as "enemy" and your player as "char"
onClipEvent(enterFrame) {
if (this.hitTest(_root.char)) {
_root.gotoAndStop(*gameover screen*)
}
;
}
or if you put that on your player replace "char" with your enemy instance ;D good luck, and 3/5 for potential,
i've noticed you use a similar platform script to what i do, to fix the climbing walls you can make the graphic slope inwards, you don't pin to them that way, and to fix getting stuck on the blocky graphics, if you make the "ground" instance smooth, and have your current ground instance *the graphic* on top, it would work much smoother, good luck on your developing :D *i'm going to give it a 5 ;D*
you will need a on(click){ gotoAndStop(gameover)} or somethign similar... or you could have a custom cursor, and have the collision code on that, cant click cheat that way.
am i wrong, or is there no user input what so ever? its just scrolling through the pictures, if you made it click on wally (or waldo or whatever) to advance then it would be acceptable. ish.
7 hours? your kidding right... i may be being too harsh, i kept having to go back to the menu so i gave up quickly, not sure how many levels there are, 30 or so levels and i can see it taking 7 hours... but simple artwork, not always a bad thing, but in this case needs development. haven't noticed an issue with hit detection as some people mentioned, but as i said, i got to level 5. needs work, but does show promise, good luck. 3/5