do devs even care about this game ? how many years before they remove that old patch update window everytime you get in the game ? did they even hear those 99999999999 people asking for a way to make the grindfest a bit less horribly long ? and also ... why would someone buy a potion/weapon/armor rack and invest like 1.000.000 only to get like 100 more gold on items that sells for 5000 and more ? good game but there WAY too many flaw in the scaling ... like : why pay a shit ton of gold on banner for only like 1% more chance to get items ??? WHAT ARE THEY THINKING ????
very good game at the start but get way too eazy at the end , the upgrades are not correctly scaled andneither the level up quest, at the end i had hard achiev and everything cleared as soon as it opened with like 9999999999999999 gold to spend, yet i still have a bunch of blue quest not done ....
awesome game , im no dumbass grammar cops but there an error : achiv 5 called jumper-spike , it's written right under it : juper-spike . just pointing it out in case the dev like to correct those things
WOW i am really impress by that game , like everyone said the graphics are very beautiful, the gameplay is classic but not boring , there challenge , there a lot of different upgrades , playstyle and many minions to try . the only disapointing thing is the talk windows are a bit too small , they contain barely 6-7 word per "click to next sentence" , other than that this game is a masterpiece and deserve all the love people are giving it ! congratulation whoever made this , you made one of the best flash game out there.
not deep enough , too short ... and people who tagged that puzzle ... if you consider pushing 2 letter on a word a puzzle then you should reconsider going back to first grade
a bit fun but too easy , i think the fact that you have a limited number of possible move by clicking the form make it so it's too easy to end up finding the solution even if there challenge so the concept is flawed
Thanks, that's actually a good point, get my + for this. :) One idea I have for the sequel is to have the ghosts drifting on set patterns. This will add more timing (hopefully without too much arcade element). But I have to test it out more.
Thanks, that's actually a good point, get my + for this. :) One idea I have for the sequel is to have the ghosts drifting on set patterns. This will add more timing (hopefully without too much arcade element). But I have to test it out more.