To complete the land of dragon, you need 15990 + 29990 diamonds + everything I have not found yet. It means that for completing the second world of this game, you need to pay at east 400 $ of real money. Yes that's not a mistake, that's really the price for just one small part of the game. Next level is even more expansive I suppose, possibly the price of a computer for gaming ? The one after that the price of a car ? And the final one is for Jeff Bezos only ?
Looks like a good upgrade. It is more difficult to win races, on the other hand it was a bit strange to win championships with a car with stats 30% lower than other competitors because you had a the best drivers.
About my post on 26th, I suggest that when a championship is won we are given two choices : 1- accepting to race the next series and have the full CS reward. 2- staying in the same championship and have the CS corresponding to the 2nd place. A way to implement that could be that after the race 16 the winner gets the CS corresponding to the 2nd place. Additionnaly, he would have until next february to check a "go to the next series" button in the team info tab. If he does, he would get the remaining CS after the first race of the next season.
I think that the car souls distribution after a championship could be modified. Up to now, racing is not about winning but about "how should I optimize my races to finish at the second place". When my team is not sufficient for a higher level serie and that I am ahead of the current serie, I have to chose stupid strategies (cautious + 3 fuel stops in an easy 20 km race) to lose the first place, so I can secure the souls distribution. A "minimal 1st place" in a serie is more or less equivalent to a 6th or 7th place in the next serie, which means no car souls for the next several years.
I think about it, while I think it is a good idea to let the player make strategies to finish at 2nd, I might add a car soul reward for the later ranks.
Is it just me or the best strategy to earn car souls is to develop a car that is good enough to crush G-series, and to disband the team every year to get 4 CS after each championship victory ?
For higher leagues you get more than 4 CS for 2th or 3rd. So the best strategy would be to aim for them and go for 1th if you feel like you can reach at least 4th for the next higher league.
But disbanding and recreating the league soon after was not intented to be abused, so I will change it that you need to wait a season in between soon...
"space expansion generators" is much too weak, you have to pay >.75B yb for getting +1 gha. When you have such a yb production, you have something like 60 gha and +1 gha is nothing.
In my opinion, the game would be more interesting if the other systems were more rewarding than the wealth improvements. For now, the optimal strategy is mostly about building wealth + science stuff only and ignoring culture. I suggest that occupying/including system would provide a multiplier bonus rather than a fixed bonus which is usually very small when you are strong enough to get it. Eventuaaly, the counterpart could be that you decrease the yield of wealth improvements
The game balance is significantly better than yesterday. It would be a good idea to have a solution to demolish buildings, my thousands of lvl1 stuffs are mostly useless and they have a huge footprint
Slow (adjective) : #1 moving or proceeding with little or less than usual speed or velocity #2 characterized by lack of speed #3. taking or requiring a comparatively long time for completion #4. requiring or taking a long time for growing, changing, or occurring
@shinis : it is not related to the enchanter that we use way before reaching lvl 600. I am unsure but I think it is related to the formula providing the speed of the workers as a function of the lvl upgrade. There is a formula up to lvl~500 which is speed = lvl², then it is a different and much "faster" formula. Each upgrade is much better than the previous one, that's why the game balance breaks starting from lvl 550 or 600.
Great game. Two points that could be better : first, the offline progress is definitely not working. I make some Qn overnight while I make 1 No/second while online. Second, the game balance is broken at some points, with workers being between lvl 600 and 1000, in a matter of minutes, everything gets suddenly extremely easy and you somehow jump from sextillions to octillions in no time, you immediaely gets all the ascents and so on. Then everything gets back to normal at lvl 1000 or so. Just have a look at the high scores : for example for deep mining there are a lot of people at lvl 16 or more, a lot below lvl 8 but nearly nobody between 8 and 16 because it is where the game is extreemly easy.
Trougor the thief, day one : I need a poison blade for finishing a quest
Trougor the thief, day two : I need an anti venom
Your quest was about killing yourself ?
Really good game !
I have a suggestion concerning train dispatching. With several trains and several rail sets, it can be difficult to remember which rail sets are accessible to each train. Once you select an idle train in the dispatch menu, would it possible to only display the rail sets where it can go ?
It gets very boring beyond level 25. Playing again and again the same levels for getting minute amounts of XP. Looking for epic treasury chest but they are extremely rare in the whale area you are probably playing at this level. And when you find one, it is 90% sure that it will not help (10 lvl lower or higher than yours or wrong class). Then I started hunting for champions but you have to fight something like 30 of them (30 groups of 3 of course) to finally get a minute reward that will not change anything.
Do not get wrong, I like the game but there is really a problem at level 25-30 where nothing happens anymore, your character does not improve and buying ruby stuff will not change anything except that you will have some fancy stuff. Also stronger but you will also end up fighting the same levels again and again for nearly no xp. The problem is that the progress curve is way to steep. Curiously, lots of people around lvl 28 is complaining.
I added an option for that now.