Pause after beating each stage to save a load of time, and basically make it really easy. If you do it before the close-up stage, though, you'll need to refresh. Funny concept, game was okay. 4/5
For Scenario 23, it's very difficult unless you learn how to juggle, which makes it unbelievably easy. I suggest looking at any Desktop TD youtube video that has juggling, to familiarize yourself with the idea, and then trying to make your own juggling maze out of it.
On Scenario 24, I sent the first few levels and cleared out a path in the Snap towers while killing them. Then I built a 3-line maze of pellets to keep them at bay, and spent the rest of the time upgrading as many as I could into Sniper towers. Easy peasy.
It's tragic when great games get low ratings simply because people don't like a challenge. If you're not looking for a pretty difficult game, then don't play this! It's a unique platformer with an awesome premise, made by one of my favorite Developers. Keep it up, CC! 5/5
I can't understand what people are fussing about, I think this game is absolutely great. It builds well on the concept of the first Gravitee, adding an award/reward system as well as unique styles of play. My only complaint is some of the User Interface is a little disorganized (i.e. no way to restart in-game), but it looks from the Description like that will be fixed soon enough. Great work! 5/5
A decent game with an awesome concept. If there were a system of upgrades, a campaign, and some other nice features, it would easily be worth of badges and a nice high rating. As it is, Hard mode is close enough to impossible that I don't wish to play any longer (I've had a constant stream of attackers for about half an hour now), and the other modes are a bit too easy for my taste. 3/5
The levels are ridiculously easy, and the game is far too glitchy. After having arrow keys repeatedly fail to register on the boss fights, forcing me to die and start over, I've decided to pass on the badges (something I don't often do on Kong games). I'm disappointed that such a glitchy and, quite frankly, terrible game was given badges. 2/5
A fun, albeit a bit unoriginal game. I thoroughly enjoyed the challenge, although I don't think I'll pursue the Impossible badge at this time. I didn't find much use for THELs, but maybe that's just because I don't know how to use them properly... either way, it was challenging enough to draw me in without being impossibly difficult. 4/5
Took me 4099 deaths, but I finally got the imp. badge. I enjoyed this game about as much as I enjoyed Meat Boy... very difficult platformer, although not quite as hard as the Map Pack. 5/5
A few points that became unnecessarily tedious (ferrying bees and paint, in particular), but overall a decent installment in a pretty fun series. 3.5 / 5 is my rating, but I'll give it 4 since Kong doesn't like half stars.
Not too tough for a hard badge, but an overall fun game. It lacks much creativity (who hasn't played a game like this before?), but has a few unique points like the duplication which make it different. 4/5
DaSchupp, all three duplications must be on the same level, and then you must go on to beat the level. I suggest playing through the game as normal, though, because if you get the hard badge, you'll likely get the medium on accident along with it.
Very addicting game, although the physics engine is clearly in need of work and the control scheme could certainly be improved. I would love to see what the developers of Fantastic Contraption could do with this premise. Still, this is a fun game with a fairly unique idea. 4/5
4/5 for a semi-difficult, pretty fun racing game. Lacked originality and the controls were far from perfect, but fairly challenging and somewhat addictive.
Seems like a worse version of Amorphous+ to me. The gameplay isn't too bad, but the concept is pretty unoriginal and the achievements lack creativity. 3/5
I don't understand how everybody can complain about the sensitivity. If you want an easy game, go back and play the original Meat Boy. This pack is a RIDICULOUS challenge, which is wonderful for those of us who liked Meat Boy and wanted some more difficult levels. If the keys were too sensitive to play, there wouldn't be people who could beat the game. I have 33 band-aids and I love this game, I only wish people would stop rating low because they can't beat it.
To those of you complaining about being matched up against people with a higher rank, you should know that you're matched up based on your SKILL rank, that way you're really playing someone who is roughly around your skill level.