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sxenate's Comments

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Clarence's Big Chance

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Feb. 25, 2011

Rating: 0

I'm really rather surprised that it wasn't another man waiting at the table.

Imperfect Balance 2

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Jan. 12, 2011

Rating: 0

1,000+ points for the badge? Really?

Arkandian Crusade

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Dec. 27, 2010

Rating: 3

Skeletons with boobs?

Arkandian Crusade

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Dec. 26, 2010

Rating: -5

No fair! The last floor of the dungeon of mystery stays cleared!

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 17, 2010

Rating: -2

It had trouble recognizing chords for me (more than one note at a time)

Dungeon Developer

Play Dungeon Developer

Dec. 13, 2010

Rating: 0

There's a bug where +x hp / level items persist their effect after it's discarded. Got some serious hp numbers that way.

Neon Race

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Dec. 03, 2010

Rating: -1

wont load.

Nuclearoids

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Nov. 07, 2010

Rating: -1

sounds like something you need nuclear-strength preparation-H to cure.

e7

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Aug. 14, 2010

Rating: 3

This game suffers from the spikes from the side fallacy.

Enigmata 2: Genu's Revenge

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Mar. 16, 2010

Rating: 0

Well made, bug free at least, from what I saw. The screen is extremely crowded and confusing; it looks like cardboard cutouts. Between levels is cluttered and poorly designed.

The Necronomicon

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Mar. 14, 2010

Rating: 0

I understand that it's a card game, and that luck of the draw plays a major factor, but a lot of the "challenges" are easy to lose on the first turn. When there's nothing a skilled player can do to prevent instantaneous death, it ceases to be a challenge of skill, and becomes a frustrating challenge of persistence. I beat one of the challenges because the computer didn't attack me for almot 20 straight turns and megalomania stacked up to almost 40 arcane, letting me blast him for 50 damage when an attack card finally came up. I think a deck builder of some sort would make the challenges a little more skill based, and a lot less random.

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