Suggestion:
At the start of the "Argue Match" phrase, players should have a set-up time at the start, where they prepare their units for take-off. (5 units in all.)
This should create some equality.
Of course, I see some dis-advantages in this....
(Players might be able to use the 5 level 1 units spaced out equally to have some kind of area where they can cover the entire row.)
Although I'm pretty sure that some people will love the added lengthiness ;).
Of course, it's not to say that the game didn't have it's pros in it :P.
Pros -
- Miss Counter (Think it's much more important than the hit counter.)
- Songs ( At least there weren't any repeats this time...)
- Guitars (We love collecting.)
4. The Added Note.
Cons - 1. The Voice. I preffered no. 2's to no.3's.
2. The game's Main UI (The one where you hit all the notes there). I prefer the much more simpler 2 to 3's.
I think that's about it :P.
Oh dear, I already have a complaint about this game D: , which is enough to make me subtract a .25 from my rating of 5.
Some of the songs are too long.
Seriously, sometimes I really wish that the songs were much more shorter than before. It makes the song seem more like testing your endurance rather than testing your skill. When I first looked at the title screen, and saw 3 "3 mins + songs" , I was "Wait, isn't that a bit too long?"
I've played the second one in series and came to love it because of one of it's key points - The song's shortness. Some of the songs are that short, that they're really fun to play with, due to having more skill to compensate for their length. The only song I dreaded playing was Hollywise (or This Way, I forgot), as it was one of the longest songs in that game itself.
Get what I'm saying?
None of them are the best. They're somehow balanced through no fault of anyone's own.
Or, if you wanna put it, Demons are the best race after you unlock them.