I like the fact this game is not trying to make things terribly hard and gives you ways to finish the game without spending hours for looking for a single item. Good job.
Kinda nice to get the game frozen when getting the 50mph ingame achievement sign, die because you can't jump, and see that the last reported speed was 49mph. :/
Getting a perfect launch (4*200%) and falling on a spring at the second bounce and losing all speed. I have no clue why an item that is supposed to help completly ruins the run. :/
15 mins to pass most of the game, 30+ mins just for the last cliff. This gme has serious difficulty management (without talking about the fact that climbing looks sometimes unconsistent). Could have been a very nice game. :/
As fun as usual. The 2 first minigames are fine, but the third is just too easy (I've been forced to lose on purpose to end it) and the last one is almost unplayable.