Level 214 has played 2 One Stones on the same turn more than once. The AI should be restricted to the same deck/ card limits that players are, so we have an idea of what we're getting into. They already have a perfect card pool, and ridiculous win conditions. They dont need deck building in their favor too.
Perhaps make the reward timer 23 hours, so that it isnt constantly being pushed back later and later into the day? This way, i could always check at, say, 5:30, instead of 5 > 5:05>5:10 ect, until i miss a day
So, im fine with complicated games. But I dont want to have to read a 1000 page manual to play either. Introduce concepts slowly, with larger text, and slow down the tutorial. I dont know what Im doing, and I dont care about the badges enough to find out.
also, maybe a friendly challenge option, so that I can play against a friend for gits n shiggles, as well as get opinions on decks. would be useful for within guilds as well as on friends lists
Hey Sypher667, thanks a lot for the feedback, I like your suggestion about the element-killers although it's a bit complicated to implement due to how the abilities targeting works, but we will think something around that, we have also plans to implement a new Duel your friends system so you can battle your friends and try new decks. Cheers!
maybe, as a buff to the element-killers, make them immune to the abilities of what they defeat? so the wind-killing electric cat is immune to owly, ect? but not the fire mouse that auto defeats anything.
Itd be nice to be able to sort dual stones by the component types. So if i went to stones, and then to Earth, it would show me all the stones that are at least part earth. Itd be really nice, since there are so many dualstones as is, its difficult to dig through them all to find the type youre looking for
I would have the type-killer monsters kill the type theyre weak to. For example, the fire monster auto-killing water monsters. As is, its just a "win more" ability, cause any given water monster will likely kill any given fire monster. no reason to add a garuntee to that. Alternatively, have the ability go first, similar to sharpshooting. This makes the ability useful, and less of a waste.
Hey Sypher667! Sometimes 4 extra damage is not enough to kill a "weak element" and this is the reason that we added the "auto-kill" ability. If all monsters could auto-kill the opposite weak element, playing a weak element would be a 100% loss situation without options to overcome the situation.
Why cant we play challenges more than once? Like, feel free to remove the crystal at the end, but they have other drops too. At least make them a Daily type thing...
The biggest issue this game has has been said before, really bad AI for allies. If they would just target the closest enemy, thatd be great. I dont want my guys running half way across the map, taking damage, just to kill a single guy. Closest enemy. Done. Problem solved.
Sorry about that, the feature should now be solid and working as intended! Cheers