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Sypher667's Comments

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Monster Battles: TCG

Play Monster Battles: TCG

Nov. 07, 2015

Rating: 7

Level 214 has played 2 One Stones on the same turn more than once. The AI should be restricted to the same deck/ card limits that players are, so we have an idea of what we're getting into. They already have a perfect card pool, and ridiculous win conditions. They dont need deck building in their favor too.

Monster Battles: TCG

Play Monster Battles: TCG

Nov. 05, 2015

Rating: 0

Thanks for fixing accessibility of raids, but the progress ive made isnt saved. Ive played a raid, but the damage i dealt isnt being shown.

Monster Battles: TCG

Play Monster Battles: TCG

Nov. 04, 2015

Rating: 5

Attmpeting to enter the "raids" screen crashes my game. Im using chrome

Developer response from FrozenshardGames

Sorry about that, the feature should now be solid and working as intended! Cheers

Monster Battles: TCG

Play Monster Battles: TCG

Oct. 24, 2015

Rating: 3

Perhaps add "weekly" quests, similar to your "win X pvp" quests? just so people dont end up with only the dailys remaining.

Monster Battles: TCG

Play Monster Battles: TCG

Sep. 11, 2015

Rating: 67

Perhaps make the reward timer 23 hours, so that it isnt constantly being pushed back later and later into the day? This way, i could always check at, say, 5:30, instead of 5 > 5:05>5:10 ect, until i miss a day

Developer response from FrozenshardGames

Hey Sypher667, we will try to think something along those lines for the daily reward, noting that down in our roadmap, thanks for the suggestion!

Call of Gods

Play Call of Gods

Aug. 20, 2015

Rating: 2

So, im fine with complicated games. But I dont want to have to read a 1000 page manual to play either. Introduce concepts slowly, with larger text, and slow down the tutorial. I dont know what Im doing, and I dont care about the badges enough to find out.

Monster Battles: TCG

Play Monster Battles: TCG

Aug. 18, 2015

Rating: 1

also, maybe a friendly challenge option, so that I can play against a friend for gits n shiggles, as well as get opinions on decks. would be useful for within guilds as well as on friends lists

Developer response from IsidroT

Hey Sypher667, thanks a lot for the feedback, I like your suggestion about the element-killers although it's a bit complicated to implement due to how the abilities targeting works, but we will think something around that, we have also plans to implement a new Duel your friends system so you can battle your friends and try new decks. Cheers!

Monster Battles: TCG

Play Monster Battles: TCG

Aug. 18, 2015

Rating: 2

maybe, as a buff to the element-killers, make them immune to the abilities of what they defeat? so the wind-killing electric cat is immune to owly, ect? but not the fire mouse that auto defeats anything.

Monster Battles: TCG

Play Monster Battles: TCG

Jun. 24, 2015

Rating: 232

Itd be nice to be able to sort dual stones by the component types. So if i went to stones, and then to Earth, it would show me all the stones that are at least part earth. Itd be really nice, since there are so many dualstones as is, its difficult to dig through them all to find the type youre looking for

Developer response from IsidroT

Noting that suggestion up! I think we can implement it easily and it will be indeed very helpfull!

Kaleidoscope Reef

Play Kaleidoscope Reef

Jun. 23, 2015

Rating: 2

for the big mouth guy, click the clams to spawn algea

Reactor Incremental

Play Reactor Incremental

Feb. 08, 2015

Rating: -1

perhaps add an upgrade that replaces the reflectors automatically?

Monster Battles: TCG

Play Monster Battles: TCG

Feb. 03, 2015

Rating: 0

I would have the type-killer monsters kill the type theyre weak to. For example, the fire monster auto-killing water monsters. As is, its just a "win more" ability, cause any given water monster will likely kill any given fire monster. no reason to add a garuntee to that. Alternatively, have the ability go first, similar to sharpshooting. This makes the ability useful, and less of a waste.

Developer response from kramito

Hey Sypher667! Sometimes 4 extra damage is not enough to kill a "weak element" and this is the reason that we added the "auto-kill" ability. If all monsters could auto-kill the opposite weak element, playing a weak element would be a 100% loss situation without options to overcome the situation.

MadBurger 3

Play MadBurger 3

Nov. 25, 2014

Rating: 0

If I had known that the magnet would mess with my ability to build a burger, I wouldnt have bought it so soon. Neat, but a huge pain in the ass.

Sky Quest

Play Sky Quest

Oct. 24, 2014

Rating: 6

Why cant we play challenges more than once? Like, feel free to remove the crystal at the end, but they have other drops too. At least make them a Daily type thing...

Sky Quest

Play Sky Quest

Oct. 23, 2014

Rating: 2

Im so glad I have 900 hp, and no defense to prevent me from dying in 3 hits anyway >.<

Idle Village

Play Idle Village

Sep. 01, 2014

Rating: -2

....I didnt see the submenu. Thanks. Im gonna go get a seeing eye dog now....

Idle Village

Play Idle Village

Sep. 01, 2014

Rating: -2

Yeah, Im gonna be that guy. Can we have a mute button? I like my music better than what this game plays. Enjoyable all the same though.

Infectonator: Hot Chase

Play Infectonator: Hot Chase

Jun. 03, 2014

Rating: 0

Can us non-tablet users have some support here?

Mighty Knight

Play Mighty Knight

Apr. 22, 2014

Rating: 1

I have a unit I can't kill, with no health bar, that cant deal damage. Welp, I guess I lose.

Mighty Knight

Play Mighty Knight

Apr. 21, 2014

Rating: 2

The biggest issue this game has has been said before, really bad AI for allies. If they would just target the closest enemy, thatd be great. I dont want my guys running half way across the map, taking damage, just to kill a single guy. Closest enemy. Done. Problem solved.

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