Heya Sypher, defense is the amount of damage a unit does in each round when defending. Armour is the amount of damage prevented each time the unit is selected as defender
After completing the challenge mode, the normal campaign feels so trivial...
'oh, me and my opponent have the same health? And I won't die the moment I go insane? Are you just handing me a victory?'
So, I just spent like 15 minutes in a round whipping the audience into a frenzy, by dashing around and then farting, until I had the audience intrest rate up to 100%..
I then only got 2k....
Dammit
So, I wrote a heartfelt response concerning my own opinion of the game series has transitioned from its original intention to something else, and it was all great, however, its waay to long for a humble comment. (it went over the word count)
So, for anyone who wants to see how I feel about it, check it out.
(+1 it if you share my sentiments)
http://pastebin.com/8qgLdmPg
Heya Sypher, defense is the amount of damage a unit does in each round when defending. Armour is the amount of damage prevented each time the unit is selected as defender