OK, you seem to have a good beginning to your game, but here's what will make it even better:
1) put something that looks like a safe behind the "lock"
2) Make there be some kind of discernible pattern to unlock it, not just random guesswork.
3) Add multiple levels with higher difficulty.
4) Limit the number of tries a person has.
If you do these things it will start to change this from a good concept to a good game.
Not a "creepy game", not hard, not "a game with a nice concept", not an "addicting coop mode" marginally a game at all. Also, I have no problem with games in other languages, but if you are going to try to use English at least try to spell it almost correctly, for example they, rats, and go should not be misspelled.