I really like it's simplicity. It proves that a game doesnt need to be hyper-complex and to have a lot of stuff in it to be fun. So I think it's worth a 5.
Does anyone acheive to finish the tutorial? :( Anyway, the gameplay needs a lot of improvements but I liked the concept of the game and i think it have some potential to be a really good game.
Good game, but the game freezes hard sometimes and especially at level 28 (it makes firefox freeze and take 99% of the processor speed). I suspect that this problem is coming from the moving clouds, may be they have alpha transparency in them so each time they move/rotate, the system has to recalculate the pixels all over again..
I think this game is nice, but there is a small bug :when you that click continue instead of newgame when you had never play before, the score will be "Nan" (http://img242.imageshack.us/img242/9366/nanneon.jpg).
Also, it reminds me DK64 where you had to redo all the levels with each character to collect coloured bananas, ah so frustrating :p .
Well, that's not environmentalism, it's capitalism. The message of the game is buy-buy-buy then put it to the trash to remplace it by something more shiny and up to date. It's the reason why I rated it 1/5.
A bit boring, and also it is buggy on firefox 2 (when you reach the goal, nothing happena dn the only way to go to the next level is by restarting the game each time).
The music is way too loud, when i opened that game the 1st time, i had my headset and let say that i removed it really fast from my ears. So please reduce it to a more adequate volume.. Apart of that I was not really entertained by this game.
Nice game, it need more levels and I like the way we drive the car. But there is a small bug that allow the objects (blocks) to be keeped in the track when you restart the race in so it is slow when you restart a couple of time your race.
Really nice sequel, it brings something really new and fresh to the Loops of Zen. But, I think there is a bug in it, some pieces can be turned only in two position and not 4.
Also, a little suggestion, I see there is still fading problems (it shows connection points), so you could may be put all the pieces in one symbol (as a container) and do the fade on this symbol instead on all pieces to avoid alpha blending between pieces.
Ah crap, an other game that completely forgot simples physics rules..
The trajectory of the ball should normaly be defined by the Coulomb's law (F=kq1q2/r), that means that the accelaration of the ball should be proportionnal to 1/distance.
This game looks cheap to me... The music is annoying, they forgot a lot of physics laws and also forgot to put suspensions (which is a major aspect of this kind of game) and it doesn't bring something new to elasto-like games.
If you think this game is awesome, well, try instead TG Motocross from Teagames, it's a lot better than this.