You should make the fruit boxes broader. There is a point of time when a lot of harvested fruits need to be accumulated for the next tier of seeds. The number under the box does then split into two lines (e.g. 243).
Maybe there should be an incentive for not only using the highest available tier seeds, but I have no idea for this.
For an easy way to let the crops grow while one is in town: Just take a timestamp when leaving the farm and calculate the difference when it is reentered.
Maybe. If I see an easy way to do it, I'll try, but you don't spend so much time at the village, and you'll get just one harvest of every field... not so useful, I think.
Nice concept, but:
You should be able to the pipeline ports before placing a building.
If my factories do not produce anything (because the storage is full) they should not use any energy.
Maybe you should get part of the building costs back after demolishing (especially if the building has not been used yet).
hmmm, maybe. I understand what you mean as I've misclicked the bomber a few times and it is not only frustrating, but sometimes is a game decider too. I'll look into it.
Maybe a 2-3 sec countdown after line is drawn to cancel line?
Needs a semiautomatic mode.
For example you might set a list of three orders for each gladiator, which are then used automatically. If the first can't be used (e.g. MP too low, limb unusable or target unavailable): Use the second one and so on. If none of them can be used, wait for the user to interact manually or set a new list.
Good idea.