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T86g's Comments

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Idle Farmer

Play Idle Farmer

Dec. 20, 2013

Rating: 0

Please add the number of available skill points to the level up button. That way it is easier to see when I can upgrade the skill I want to have.

Developer response from Junjo

Good idea.

Idle Farmer

Play Idle Farmer

Dec. 20, 2013

Rating: 0

@kittemple Click on the signpost

Idle Farmer

Play Idle Farmer

Dec. 16, 2013

Rating: 2

Bug: The "Maximum reached" seeds should not have a price (other than "-" perhaps).

Developer response from Junjo

True. And fixed ;)

Idle Farmer

Play Idle Farmer

Dec. 15, 2013

Rating: 1

You should make the fruit boxes broader. There is a point of time when a lot of harvested fruits need to be accumulated for the next tier of seeds. The number under the box does then split into two lines (e.g. 243). Maybe there should be an incentive for not only using the highest available tier seeds, but I have no idea for this. For an easy way to let the crops grow while one is in town: Just take a timestamp when leaving the farm and calculate the difference when it is reentered.

Developer response from Junjo

I'll take a look at those boxes. I'm working right now in an incentive for using lower level seeds.

Idle Farmer

Play Idle Farmer

Dec. 15, 2013

Rating: 3

Would be great if the plants grew while one is in the village (of course not being harvested then)

Developer response from Junjo

Maybe. If I see an easy way to do it, I'll try, but you don't spend so much time at the village, and you'll get just one harvest of every field... not so useful, I think.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 13, 2013

Rating: 0

Can't get Barter after upgrading to Agriculture 2. This makes winning impossible.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 02, 2013

Rating: 2

You can make speedup permanent by holding space and clicking somewhere outside of the game while space is pressed.

Triviador

Play Triviador

Aug. 11, 2013

Rating: -1

Would be nice to see how much XP is missing for the next level.

Rocket Pets

Play Rocket Pets

Jul. 10, 2013

Rating: -3

It would be nice to see progress for the objectives in the levels, so one can commit suicide once they are completed.

Mars Colonies Demo

Play Mars Colonies Demo

Jun. 16, 2013

Rating: 374

Nice concept, but: You should be able to the pipeline ports before placing a building. If my factories do not produce anything (because the storage is full) they should not use any energy. Maybe you should get part of the building costs back after demolishing (especially if the building has not been used yet).

Live Puzzle

Play Live Puzzle

May. 01, 2013

Rating: 2

Great game, but you should allow to move all pieces at once (for example by holding CTRL) if you notice you are one row/column off.

Earn to Die 2012

Play Earn to Die 2012

Nov. 25, 2012

Rating: 1

Bullet time is annoying, but I like that you allow to mute the game before any intros.

Into Space 2

Play Into Space 2

Oct. 08, 2012

Rating: 1

Speed IV badge is broken...

Into Space 2

Play Into Space 2

Oct. 07, 2012

Rating: 4

Shouldn't the acceleration increase, when fuel is burnt?

Knightmare Tower

Play Knightmare Tower

Sep. 08, 2012

Rating: 5

Very nice game. The boss fight is too long and boring though.

Fire Jumpers

Play Fire Jumpers

Aug. 05, 2012

Rating: 1

Would be nice, if one had a confirm button for the bomber. Misclicking and having it wasted for 3 minutes is a little frustrating...

Developer response from jasonredhawk

hmmm, maybe. I understand what you mean as I've misclicked the bomber a few times and it is not only frustrating, but sometimes is a game decider too. I'll look into it. Maybe a 2-3 sec countdown after line is drawn to cancel line?

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 10, 2012

Rating: -1

Needs a semiautomatic mode. For example you might set a list of three orders for each gladiator, which are then used automatically. If the first can't be used (e.g. MP too low, limb unusable or target unavailable): Use the second one and so on. If none of them can be used, wait for the user to interact manually or set a new list.

Innkeeper

Play Innkeeper

Apr. 10, 2012

Rating: 2

Needs the possibility of autoreplacing items.

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