I had fun. But after level 10 I got a little bored. I think the game would have been great if the goal was to survive for 10 days. Still 4/5 from me :)
Hi everyone, thank you very much for playing! I am thinking about making a few adjustments to the game. Like an upgrade system. Please feel free to leave any suggestions/feedback in the comments.
I really like the graphics! Enemy spawn is a little weird, maybe you can add some kind of animation that an enemy is going to spawn somewhere so the player can react.
Really cool. Graphics an music are great and fit together well. Wish there was some kind of upgrade system to keep things interesting longer. Also sometimes it feels like I get hit before a zombie touches me, maybe a smaller hit/hurtbox or a little attack animation for delay could help.
Thank you for your comment.
At the moment I am pretty busy so the development may take a little longer but it will be implemented someday.
If you have knowledge that will be developed also in Construct 2 at least for the browser version please contact me on Twitter for example. (Https://plu.us/ambra).
I prepare as you may have been able to understand a mobile version of Zombie Shooter.
(French version - Original)
Merci de votre commentaire.
A l'heure actuel je suis pas mal occupé donc le développement pourra prendre un peu plus de temps mais cela sera implenté un jour.
Si vous avez des connaissances qui serai développer également en Construct 2 au moins pour la version navigateur merci de venir me contactez sur Twitter par exemple. (https://plu.us/ambra).
Je prépare comme vous avez peut être pu le comprendre une version mobile de Zombie Shooter.
This game starts out way to hard I think. Would probably be better to have the cars come from the top instead of popping up mid screan, and have them move slower in the beginning.
Nice idea. I think this game might benefit from having both a red and a blue block visible at the same time. Because at as it is now, when there is a blue block the player has to just wait for the timer to run out, but if you constantly had somewhere to click there would also be an element of speed. These are just my thoughts though, so do with them what you like.
Hi taccocmmandeur,
I like that idea - I might add it in as a different mode. In order to make the current mode a little more interesting with the blue blocks as-is, what do you think about just reducing the timer for blue blocks? Like cut it to 1/2 on hard mode, 1/4 on medium, and 1/8 on easy? So if it normally gave you 4 seconds on easy mode, it would now give you .5 seconds to wait for the blue blocks.
Thanks! I know there is still room for improvements tho, I'll try my best to polish it out until I'm satisfied :)