Pay-to-win is strong. Free-to-play experience is meh. Inundated with loot but it feels like a chore rather than gains. Recommend if you like Naruto and poor Engrish.
Fun at first until you repeatedly get beaten by armies with higher values or legendary cards. Definitely pay-to-win. How will you keep new players who start with nothing?
good card game. reminds me of Tyrant. too bad we don't get to explore deck building until we're deeply invested. Maybe newbie decks with trash cards that basically get the "feel" of the factions? Also there's this unshakeable feeling that this game has changed significantly after player complaints. Was it energy based before chest unlock mechanic?
hi taco, yes I am working hard this week to bring out more strategy in the early missions so that players 'get what the game is about' as soon as possible. And yes, I have been evolving the game mostly based on player feedback. There was an energy system originally but no longer.
pushing my luck with risky ports, i find my self stuck with no boat to sell the opium, not enough money to buy remaining tea and britain's mood not ending my game(0%).
hi taco, yes I am working hard this week to bring out more strategy in the early missions so that players 'get what the game is about' as soon as possible. And yes, I have been evolving the game mostly based on player feedback. There was an energy system originally but no longer.