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Tactic's Comments

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ZunderFury

Play ZunderFury

Feb. 17, 2008

Rating: 0

There we go, submiting the score at the end of a run saves it.

ZunderFury

Play ZunderFury

Feb. 17, 2008

Rating: 0

My progress isn't saving and doing all 18 feats in a single session is a little much lol (especially 50,000 career kills).

Sola Rola - The Gravity Maze

Play Sola Rola - The Gravity Maze

Feb. 02, 2008

Rating: 0

Too many levels lol, this game would've been perfect with ~25. . For Lv46 start over and try to get the red ball to the blue side right away. It's possible to get the blue ball to the green switch and then be in a position to drop the red ball through the wall of green gates. For Lv42 move the blue ball back into the corner with the S shaped corridor, then move the red ball to the blue switch. The extra walls give enough room so its possible to drop the blue ball through the blue gate (with some fiddling).

StormWinds 1.5

Play StormWinds 1.5

Jan. 19, 2008

Rating: 0

Ok I feel really silly now, after my rant. I didn't realize I needed to go in and manually upgrade my guns (since the original automatically update them). So I was trying to win with all level 1 guns. Anyways, that should make it way more playable/fun :) Nice work!

StormWinds 1.5

Play StormWinds 1.5

Jan. 19, 2008

Rating: 0

Seriously this games needs to rebalanced, you guys probably played it two thousand times with 1.0 and 1.5 so it doesn't seem "that hard" but expecting players to pick up that experience in ~2 campaigns isn't realistic. I'm the only player to beat Hard mode in the original, and if I'm not enjoying playing through 1.5 because it's too difficult, who exactly are you targeting your "casual" games for? By contrast take DTD, the 100 (on the original) is still unbeaten and I still love trying for it. But everyone could beat the 90% of the game's content in a relaxed, enjoyable manner. Why not apply the same strategy for this game, and only have the challenges be super hard?

Dolphin Olympics 2

Play Dolphin Olympics 2

Dec. 04, 2007

Rating: 0

Finally got the badge XD My strategy was to build up enough speed to get between the moon and mars. Star slide off one star trail (or more if available) and come down. Get as much horizontal speed as possible, do a tail slide on the surface and launch. On that launch do as many star slides + launches as possible and try to get past Neptune. Land again (tricky) and repeat the process and hope for getting lots of star trails! Going up, the star slides only show up for a few frames so it takes some goo reflexes. For practice try it in Free Mode and get good at landing from at/past Pluto. Finally I can stop playing! lol

Fold

Play Fold

Oct. 16, 2007

Rating: 0

Well I got the impossible badge so it is possible ;) For tips: Pressing 'r' at any point allows you to start over without losing a life, so if you fall, etc... and are quick that helps a lot! Beating it on ghost mode a couple times helps of course. The way I beat Pole Vault (the hardest level imo) is to create a field going up, and above that one going left on the right wall, then while flying take one down and create a cushion to fall into. It's nowhere near 100% so there might be a better way to approach it. For the last level on the far wall in the pit create two fields pointing straight up (in the same space) then on the corner of the ledge you;re on create a field pointing right and a little down. Walk into the field, once it's clear you passed the gears in the midpoint, star pressing left to slow yourself slightly. Hit the up fields and get thrown onto the platform :)

StormWinds

Play StormWinds

Oct. 12, 2007

Rating: 0

Yay! First person to meet hard on Kongregate :D It does get a little repetitive, and for some reason levels 21+22 are the hardest levels by a lot and then it gets easier from there.

StormWinds

Play StormWinds

Oct. 09, 2007

Rating: 0

Nice game!

Max Mesiria Chp2 RPG

Play Max Mesiria Chp2 RPG

Oct. 07, 2007

Rating: 0

I got to Lv27 in battle mode and the mob hit me for 159 (I had 160 HP) and then 70.. Is that beatable? It's not like I could go level up or something <.> Anyways awesome RPG! 5/5

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Oct. 02, 2007

Rating: 1

So I had a 1750 ship with a 38000 engine, the trade in price was ~1500 so I assumed the engine transferred between ships... it didn't lol.

Vulcan Siege

Play Vulcan Siege

Sep. 30, 2007

Rating: 0

Well the graphics aren't anything special, but I loved the structure of the game and special features. Btw, I got the special ship and upgraded my weapons to Lv4 and then they didn't fire anymore lol.

Line Game

Play Line Game

Sep. 28, 2007

Rating: 0

Level E is really hard and really annoying and really tedious :D But if it makes a difference once you can beat it getting the impossible badge isn't hard at all from the other levels. So the impossible badge is really "can you beat level E"

Line Game

Play Line Game

Sep. 27, 2007

Rating: 0

And my level e time over-wrote my level b time :)

Line Game

Play Line Game

Sep. 27, 2007

Rating: 0

I had the same bug, I finally beat level e (keyboard) and when I went back to the menu it still said 999.

Overrun II

Play Overrun II

Sep. 25, 2007

Rating: 0

Way too many clicks in hard mode, my wrist hurts :( Level 7+ is nothing but clicking 20 times a second for three~four minutes straight, why?? Other than that fun game :) lol I really liked the opening/closing sequences.

Sproing!

Play Sproing!

Sep. 06, 2007

Rating: 0

Same I get to 29 with the "irregularsGames.com" message. Hit the dot and an unhandled Flash exception occurs :/

Engines Of Creation

Play Engines Of Creation

Aug. 05, 2007

Rating: 0

Awesome and original game! I just wish there were more than two levels.

>> Musik Marathon <<

Play >> Musik Marathon <<

Jul. 15, 2007

Rating: 0

Woot! perfect score :D 240 combo and 301,960 points. The timing takes a while to get used. For levels 3 and 4 you can do the flame move (pressing a) at the same time as other moves so just spamming it for the entire level, instead of waiting for the pillars to appear, works pretty well. There's no pillars in level 5.

The Last Stand

Play The Last Stand

Jul. 10, 2007

Rating: 0

Finally got 717 headshots :D The strategy I used is to just search for weapons and repair the fence, without searching for survivors. They speed things up, but they'll take out a lot of zombies that are potential headshots. Shooting them in head, when they're on the fence also seems to count (maybe even with a chainsaw?) I only got up to the rifle after the Uzi, so it doesn't take a Barrettt. The main guns I used were a Revolver, Hunting Rifle, Chainsaw (when needed), and the automatic rifle after the Uzi.

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