You know, this game is good. But there is a vital part of a "crash-into-enemies-to-kill" that isn't here: the pre-shooting animation. Otherwise, you charge straight in a small imp and he shoots you with no warning whatsoever.
I came to this game when it was first released. And every month or so, I come back to the same routine of testing combos and cards and decks.
This is what TCGs should aim to be, and aim to surpass. Thanks, zanzarino.
I opened the handle door. I clicked as fast as I could. I went to the end. And when I saw the last room, I simply went back to the light because I was too scared and I'm sure the game is just waiting to scare me there.
It puts the orbs in the basket and it drinks'em all up, It puts the orbs in the basket and it drinks'em all up, It puts the lime in the basket and it drinks'em all up, It puts a lime in the coconut and it drinks'em all up...
Este é um jogo em que eu gastaria meu dinheiro se tivesse um iPhone. É difícil encontrar jogos com tal acabamento nos gráficos e no som, com uma jogabilidade divertida e, com mais alguns ajustes, viciante. P.Ex, upgrades, survival, verificar seu tempo em relação aos seus amigos, etc... Upgrades em jogos dão um alto valor de replayabilidade (ou coisa que o valha), já que a maioria dos gamers (casuais ou não) busca o 100% em seus jogos: como os Achievements da Live e os Trophies da PSN, dão um sabor de conquista à cada hora jogada neles. Um modo survival, com uma rua infinita, seria perfeito para um jogo deste estilo (vide Canabalt, Flood Runner 1, 2 e 3). E um sistema como o de Async Racing seria perfeito para este jogo, com um pouco mais de velocidade. Nevertheless, 5/5. E continuem com este bom trabalho!
Muito Obrigado pelo comentário, isso com certeza ajuda muito para que nós possamos melhorar cada vez mais nossos jogos. Como voce citou ainda faltam alguns elementos para deixar o jogo ainda mais interessante, com certeza faremos alguns upgrades, incluindo esses que voce comentou, obrigado por passar essas referencias, vamos dar uma olhada com certeza, e tambem achamos muito legal essa ideia que voce deu de survival e tudo mais, vamos colocar isso na lista =) .
Abracao !
Nice graphics. In-game. Outside... The menus are quite rough, and the pics of the units do have that stretched look. That scared me in the start.
But hey, this is EW, might as well give it a look, I thought. And it's a great game! The units and stages are well-built, the new spell system is great (not the selection of the spells, oh no. Clicking the right unit in the midlle of the battle may be a lil' disconfortable when you are accostumed to hotkeys.), the upgrades of the units are way more consistent this time around, and I CAN STILL GRIND!
As @d_swabey, I too feel that this should be a better game, all right. Especially in the "bland story" topic. You give us EW2, with a great storyline, filled with text cutscenes, and then this? I mean, really. What a buzzkill. And you changed Viegraff's portrait.
At 700 speed or so, I encountered a wall crossing my tunnel. I guess it was one of these multi-intersections: when you choose one, the other is supposed to fade away, but when you are too fast, it doesn't happens.
Great gameplay, great graphics, voice acting, zombies lurking in the shadows ready to dismember you, more guns... This is not a sequel, it's an upgrade to the very genre of zombie-killing flash games. 5/5.
We'll upload a new patch in a few hours which will have more spiked creatures on terrestrial planets