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Game comments and reviews
May. 05, 2011
It appears the password feature in multiplayer is not allowing players who submit the correct password into the server lobby and instead getting a 'Failed' message. Without a password, there should be no problems entering the server as long as the port is open (port is changeable in create server options)
Apr. 03, 2011
Sorry for the lack of updates, been busy but now that I have some free time, I will again resume updating the game. I will be adding the castle hero as drakenfeld suggested. He will sit inside the outer wall. At the same time I am working on multiplayer (cant make any promises, but I am making some decent progress). This will solve the problem of having to verse the fairly lackluster computer :). @green200 is it possible to further explain these 'serious camera angles' because without knowing what to look for I am unable to fix the specific problem.
Feb. 18, 2011
Not sure if I completely understand the situation but the computer does not get any extra income. There are 2 types of income: natural income (income per second that increases every 90 seconds. The bridge doubles this income) and income per kill (120% of unit cost, 60% for bridge guard). If at the start of the game u sent 2 peasants that took control of the bridge and died at his gates, he would receive 240 gold. So if you play an offensive early game the computer will eventually kill your units and send an even larger army back. The computer starts with a single wall-defender because he spends half his starting money (200) purchasing it.
All of the original bugs have been fixed I believe (check the updates for latest news), I have also added a new spawning system to encourage people to be a bit more active in offense rather then sitting in defence waiting for the money to pile up. @drakenfeld - On the first day the game was near impossible due to a few bugs. I am currently working on setting up a difficulty rating. The idea of having a castle hero sounds reasonable and will be looked into once the units both offense and defence feel balanced. I appreciate the suggestions and everyone who has played the game :).
Feb. 14, 2011
Hey, thanks for the comments sorry for the game breaking bugs was up at 3.30am (aest) time trying to get it finished as I was not sure I would make it home to complete it before the contest finished. The money bug was originally a small tax (5%) that would come around every 90 seconds to entice spending but must of did the simple formula wrong in my sleep deprived state :). I have removed that all together, also I made the computer easier and he will no longer get 'free' defence. The bridge bug where it only spawns 1 unit while i can reproduce it, I am yet to find the main cause. @steve - there is a internal spawn time to stop spamming units, is it possible that's the reason the unit was not created? The first time the units engage in battle they strike without animating, so when a large group of units simultaneously attack a unit, it will die without an attack animation being played (still need to fix this).
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