Very interesting idea for a puzzle game, and I enjoyed it. However, the screen needs to be decluttered in my opinion. Remove the pipkin games link from the playing field, we know who made it and links in the play field are a bad idea 100% of the time. The left drop down menu isn't needed, small buttons for music/sound toggling, pause and back to menu are sufficient. Top scores and more games are clutter links and should be a main menu link only. I do find the preview drop down acceptable though.
You have a pretty good launch game here. As Icenine said in the comments above, the ending does disappoint. A lot of these popular launch games have something like an endless mode just to see how far you could get. Achievements are important to break the monotony of launch games. Although it's generally the same, it does give something to shoot for between the start and the end.
Why does my filling the screen with balls not result in a game over? I had 573 before I got bored. You know what the best part of this game is? Watching the flag balls spin around on the title screen. All down hill from there. I find the "add this game to your site" link quite humorous although I don't think it's supposed to be a joke...
You need money to buy upgrades, so you clear levels to buy them. However, you need the money later because upgrades don't come with you. However, if have to spend the money because the levels are overly difficult. However, if you don't you'll never advance because you need a certain amount of medals just to unlock the later stages. However, you can't beat them without........ you see the problem.
Don't think I've ever been disappointed by an Iriysoft game. I've seen the "let us use keyboard" comment a lot and I agree with it. The mouse took a while for it to feel right and just felt kind of clunky. Also I'd change the attacks of the first form of the final boss. It doesn't add anything new (new attacks that is) and most people if they are having a difficult time with the end boss won't want to do that over and over.
If you have bullet hell type games like this, the long death animation becomes very obnoxious. It should be quick, and players will want to restart instantly.
I seem to have some disability for any form of golf... I'm terrible at any version of it including this. I do however have an amazing ability to hit it and have it land at the location I hit it from.
I notice the same pattern. Kong gives these games a challenge or badges, the masses being to play it, and the rating drops like a rock. For good reason mind you... I just wonder why Kong bothers.
The most boring td games are where one strategy decimates every level. If you're going to have this... at least get rid of the pause when I click off screen so I can play something that does require my attention. Also, please ditch this terribly boring music. The only thing this game has going for it is that it's better than mini tower defense.
ANY sort of boss fight would have broken the monotony... but not even anything at the end except for a POORLY timed request for a donation. Great... the guy who made the monsters was my dad. This has been done 48,000 times. 0 originality, every monster fight is drawn out, points should not be needed to use swimming and pushing... Meh, I don't even want to go any further on my rant to preserve space for other users to complain. 1/5
This game in unnecessarily long... The area are just boring one way throughs that you need to hit each monster going to and back 10 times... this is the second star it has lost. The first was putting any banner/clickable object whether anyone clicks it or not in the playing field.
If you're going to have a weapon attack speed factor, why on earth would that not be included when viewing it in the shop? Do the daggers attack faster than swords? Nothing tells new players this information.
This game brings nothing new to the table with the other games like this. If you make a game with battles, at least let me select the target. If not in PvP, then at least in the meaningless quests. There are a lot of little stupid things you could change to speed things up. Picking one example... the card selection after duels. It is not necessary to show me the cards then shuffle them... just give me a random award this wastes time. It had me a bit interested to begin with, but the waiting on cool downs to upgrade, and going through the same areas were boring. Speaking of..why does it need to take so long to harvest the resources? Clever energy system, never ran out but I was getting near the point by level 20... still don't know how people tolerate these things. To each their own I guess.