I ran into a glitch with the next level button, although it appears you know about this. I was using Chrome and switching browsers remedied the situation. Not a bad game, hanging out under the base is super abusive though. Although than that, I enjoyed the carnage.
Who the hell thought it was a good idea to put energy in a hidden object game. This is a first for me. I wish kongregate would make a go f*** yourself rating that is below 1 and with enough votes and low enough rating the game is banished to the nearest toilet bowl where it belongs. A guy can dream...
Initial thoughts: Kind of a shame you had to ruin a decent card game with an energy system. Also, making us use skill points for features such as autopilot and faster play speeds is pretty crappy.
Here comes a ferocious kobold! We both have our weaponry at hand and get into our battle stance! We then proceed to play cards! I find this idea humorous.
Sorry, I forgot to put in a request with my comment. If you have 1 and 2 send to speeds perhaps 3(1 makes more sense, then 2/3 for speed) could be stop instead of clicking him. It would be much more convenient.
Something about snails I just really like. I had a good time with this game, although nothing was too mind bending, which is good or bad depending on your perspective. Personally, feel free to make it a bit harder in some way. Either way though, great game.
Slot machine is an interesting update. Although, I'd like to be able to click something and just let it spin and collect on it's own other than continuously clicking it.
Okay, so the maker of this game will spell out the words such as residential and battleship but you have to ask your players to "pls" do things...? Pls don't make anymore games...
Very refreshing battle system coming off of playing arkandian legend. I really liked the ability to change the difficulty at any point, it let's someone like me who just wants to casually get badges play and enjoy it while people who want to play the game with some challenge are also able to do so. Nice teleportation system, endless areas for people who really want to overkill, music and sound is very good... honestly it's hard to find things to complain about.
This game is playable, but there is no reason it should take this long to complete and it lowers my opinion of it greatly. I experience slowdowns as I uncover more spaces in large floors, the battle system is ridiculously slow and I just seem to magically hit that very small miss window frequently, enemies should not be able to block while stunned (this assumes my hero attacked the monsters shield while it stood there) and hit rate in that instance should be 100% on all attacks. The crafting was interesting, but the items were not worth the effort(time) required to put into it and skills level slowly (which I can accept, but not when the rest of the game DRAAGGGSSS), Tactical battles are still pretty boring and these really feels almost no different from the last one. At the current rate of upgrades you'll have an excellent game when the 20th sequel comes out.
Not a bad game, but it REALLY starts to drag out about halfway. I started to get tired of the repetition around level 10. I didn't feel it getting any more difficult, just longer. I'll leave the terrible hero balancing alone as others have beaten this to death.
For some reason, it took me forever to get into the creeper games... something about the first few times playing it turned me away for whatever reason. However, now that I have a decent grasp on the game, I really enjoy playing it and have been doing a creeper world badge hunt most of the day.
I'm glad sometimes after sifting through the sewage of mmo badges sometimes I'm shown a well done puzzle game like this. Great music, good little story to go along with it, not overly complicated, level difficulty was difficult at times but not to the point where I'd get frustrated.
Thank you very much for this kind comment, takahmasak! :) I will!