Not really original, it's just a bunch of other games blended in so I won't give that much for originality. However, that doesn't mean the game isn't well designed and feels well through out. It was fun to play straight through to the end and I'd definitely play a #2. 4/5
Not really that fun... the last boss was just horribly designed either he was spamming lasers so I can't get up or spamming rockets so I can't get down... Not to mention half the time I just bounce off the window. Also, don't bother with story lines anymore, this one is just about the bottom of the barrel. 2/5
I loath time awards. There is no reason, especially after it's been fun for two hours, that I should have to leave the game open for 30 minutes. Give me a break...
Not bad, but I found myself getting bored of gold farming and needing something else to do. Maybe add quests such as "someone saw something in this area" type deal to break up the monotony. All bombs should detonate every first click, and signs should be on every last explosion set with the result, not just the bad. Just add more to do and it would be more enjoyable, pretty sure I stopped bothering to get gold around 400 population and just kept ending the day to boost population. 3/5
So, if I make a game with a bunch of generic pictures and an attack button, people will pay me for it as well? Intriguing. Could you just switch that countdown timer with a demon giving me the finger to be more honest?
It's pretty good. However, a lot of TD games tend to fall into a pit where one strategy gets you through the whole game, and this is no exception. Using the charger, upgraded blasters, hulks(these are hard for the enemy to kill if you mass them before the drone killing armor) and teleporting allowed me to beat every level, I upgraded slightly of course as it allowed, but the same overall strategy was the same. Perhaps it's just me, but I like to be using a strategy and just see it blown to bits on certain levels forcing me to alter it. In my opinion, that separates a good td from a great td. I really like the overall idea, but could use a harder setting or something. 3/5
This is pretty fun. Maybe I just lost track of time, but it felt a bit short... as in I was really starting to get into it but I was done. I think it would add more to have a more complex upgrade system, because really if you're upgrading the cannons and you're firing quickly(watching the mini map to see where the cannonballs land) the enemy rarely will beat you making most of the other upgrades obsolete. 4/5
Part Three: There's no point in raising more than one, so you want to feed one only, and have to keep moving the other idiots away. Not only that, but you barely have time to click on the main bird before the other ones jump in the way which cancels what I was looking at. The only redeeming feature about the game is the idea behind it (as I said) and the music is alright to listen to. I have a hard time even giving this a two, but I will. 2/5
Part Two: The game has a lot of glitchy areas, the water level as a few posts below me said, when there is an alligator on the bottom and a branch sticking down it glitches the game out when you try to jump (as said below. I noticed the flying bird in round two of flying would occasionally fly through the rocks, leaving me to fly into it. The first climbing level, if you hold up as you are going from ladder to ladder, you frequently can just skip an entire row and climb through the floor. The volcano challenger who needed 120+, I for some reason would do several (five...) somersaults instead of one and moving on.... and these are the ones I can remember. Why would you make the ducks follow me on the main screen?