the game is great, only problem I have with it are the spikes.
Why? Because it becomes really obvious that they aren't as they are graphically shown, but instead are full blocks, which kinda screws you specially since this is a game about precision jumping.
The game should really be clearer on some points. For example, the perk that gives you 2 health per level up, how does it work? Does it give you 2 points each time you level thus maximizing it by picking it sooner? Does it gives you 2 point per level when you acquire it, thus maximizing its use by picking it last? Or does it not matter?
The badges need a little tweaking, if you get both the Impacted Sweet Tooth and Candyland Breakthrough on the same game (as I did), you only get awarded the triple sweet impact badge, and have to beat the game again
next time, try to make the piano notes not be so RNG... This is my 30th entrance to the desert (in I had already woken up 29 times at the bar, not 30 screens), and the notes are nowhere to be seen.
what I dislike about the game is how the ai knows where you are at all times, and they kept moving towards you without letting you move any other place
been stranded on the same spot for 12 minutes as of this comment, the manhole is pretty close but they have never let me 2 or 3 seconds to run for it.
Using Nydhoggs special ability while fighting libra kills yourself and there is nothing you can do about it.
Kinda sucky to know that, especially since I made the build I was doing was extremely dependant on using his ability
It's not retroactive. Pick early.