Great game... took me a few sittings as I hate to guess in logic games and I needed to recharge the brain power. As bigboy noted though, I think the hardest levels were somewhere in the 50-90 range. The shared clues were a bit obvious.
Cute with a nice message that I certainly hope everyone can agree with. Everyone should be free to love. I really don't get why everyone is equating this with marriage though, which IMO is definitely about more than romantic love.
To the first person with proof (video recording) that they've beaten my latest high score (490,846), I'll send you a check for $250. Offer good until the end of December.
Shiro, there's one mini-zone that is always a combo breaker, which is the one with the 5-6 mini-step platforms at different heights with a chest at the end. The other tough zone is the one that rises followed by the triple barrel platforms and finishing with a chest usually guarded by a swordsman. It's actually possible to maintain your combo on this one if the scroll speed is fast enough and if an assassin appears prior to the triple barrels. You just need to kill that assassin then parachute at max speed towards where that swordman will be, hugging the right side of the screen... you might take a hit but its worth doing to save a long combo.
Note to Kongregate: If you delete my scores for this game ONE more time, I will never again use this site or purchase any more Kreds, with the exception of one more time to give this game's developer a well-deserved tip. My scores include: Best reward: 292,697, Best combo: 114, Best distance: 28,675.
If you're interested at a shot at the high score (yes my 265k is legit, and would be much higher without a crappy cpu :-( ), here are a couple of tips. First, it's all about the combos. The first kill you make is only worth 10, but each kill after that is worth an additional 5*combo# - 1. So by the time you get to a 25 combo, the last kill is worth 130 points, and the entire streak is worth 1750. For a 100 combo (my record is 109), the last kill is worth 505 points and the streak is worth 25750. You have a limited amount of time between kills, and the screen scrolls at a set speed (depending on how far you are into the current zone). However, sliding actually speeds up the scroll speed slightly, and daggers can kill enemies that aren't currently on the screen if they're within a certain distance... thus daggers are ideal for extending kill streaks.
When we released the game, my best score was 40000 and it still is. I'm really impressed by players' performances. 109 combos, seriously ? :) Well done.
wanted to point out one pseudo-bug that noone else may ever find. Whenever you reach 128 or more of a resource (knives, parachutes, double jumps), it becomes greyed out until you have less than 128 of that resource. I first noticed this with double jumps, but I actually confirmed it with knives and parachutes as well. You can still use them, but its just a bit weird.
in response to what sdert said, your ability to jump definitely does not reset until you land somewhere. However, you can parachute many, many times during the same jump/fall.
Bug: If an enemy assassin hits another enemy with its dagger throw, the dagger kills that target but continues to move on as an invisible projectile that can still hit you. This can be extremely tricky to dodge since you literally can't see it! And trust me I'm not making this up as I've played this game many, many times. It generally gets to be an issue after level 12 or so when multiple assassins sometimes jump out at the same time.
Win any battle: disease + cripple + regenerate II (R1) blast shield + attack + attack (R2) silence + cripple + attack (R3) repeat silence/cripple as necessary. Of course, this is just for the "hard" battles. In terms of buildings, dont bother with the extra money buildings since potions are completely unnecessary.
I think I have a bug to report. My main character's spell resistance skill hasn't gone up the entire game, and I've had LOTS of spells cast against me. I think maybe the developer only made it possible for tactical support units to increase their spell resistance by mistake.
OH MY GOD... I killed the last guy with the level 5 light elemental (wildcat) ability. He died in ONE SHOT (I had maxed all of perception, instinct, and the other ability that matters for it).
When we released the game, my best score was 40000 and it still is. I'm really impressed by players' performances. 109 combos, seriously ? :) Well done.