Needs a small border around the outside. Otherwise, if you go to move to the outside edge, you often put the mouse beyond the game, and thus can no longer click to attack.
I click to shoot a good inch away from the enemy, and he still dies. Why? Flash gives you mouse click events that you can add directly to the enemy MovieClips.
You stole (read: copyright infringement) graphics from Final Fantasy VI. That is never cool and that is never allowed. Any game with ripped-off graphics or sound gets an instant 1, as far as I'm concerned -- not that your game didn't solidly earn you a 1 based on its gameplay.
Your biggest problem, though, is that the game just isn't fun. These point-shoot games have been around for twenty years, now. You've got to add something interesting to the genre if you're going to release a game in it. Your interesting bit doesn't have to be big -- good graphics, great story, interesting writing, or a fun new game mechanic -- but it has to exist. Your game has none of these -- it has terrible graphics, no story at all, is riddled with spelling and grammar mistakes, and it's fundamental point-shoot mechanic is broken beyond repair.
Computer game players will expect that WSAD move and arrows shoot, not the other way around. Further, because of modern keyboard limitations, making an all-keyboard control scheme for this game is insane -- you can't have, say, WA and Up Right all at the same time, because modern keyboards only allow three inputs.
Plus, the game has wicked slowdown.
Nothing new or particularly interesting, but the control is solid and responsive. Losing upgrades when hit sucks, as it pretty much screws you and ensures you'll get hit a ton more times. 3/5
Thanks for all the feedback -- positive and negative. I wasn't intending on doing anything more with this since it was just a coding exercise, but you guys motivated me to improve it. I'll release a new version with some personality in the next couple months.
lartar, to clarify, I think it's totally cool you implemented a copy of the mechanics of another game -- that's how you learn. Copying the level design is pretty lame though. I'd rather have seen even just 10 levels you created yourself rather than a million levels copied from somebody else.
I gave it a 2, but only because the game as currently implemented lacks the 10% effort needed to make it fun. It's a great idea that combines multiple genres, it just needs a little more effort. Fix and republish, and you'll have a hit game on your hands.
This is less a game as it is a collection of inspired death animations. Personally, I wish people would get away from the amateurish "Flash" graphics style. It makes Flash games look bad in general. Using the same basic positional death animation idea with some quality art would make this really cool.
Uninspired. Good first effort, but needs significant expansion to be fun or replayable. Were there powerups? It wasn't obvious what most things were, unless they were killing you.