I hate dthat map back in protector 3.
The trick's to either have units with consecrate or use cold or fire elemental units (fireu nits have wave 2 ONLY resistant to them, cold has no resistance there.) Or if all else fails, just have a physical unit with necrosis (kills to damage.) Paladin will do.
nvm, I've figured out WHY it's so hard
if you'r reading this, whoever made the gmae, NOT EVERYONE ON KONGREGATE IS IN AMERICA. YOU NEED TO TAKE THAT INTO ACCOUNT.
Seriously, I'm in the UK and couldn't get anywhere on the branches from the actual shapes.
haha, nice discovery of the INtro sector from tutorial being on the actual map. I suppsoe if you coudl somehow move through the dead zojne quick enough in tutorial, you could hit the main map.
if you're having trouble getting the boss to hit themself, grab the following skills;
Double Jump (this means it'll be harder for it to hit you, and it'll stay where it is longer, increasing the chance for it to hit itself)
Regen (so you can survive)
Hardy's optional, though it helps.
Relationship level 5 is a must (you have max health then), as well as jump and healing level 5. it slowly levels up its attacks as the battle drags on, furhter increasing a chance to hit itself.
@grungi
there is an error in the actual tips though. it says to pair up splash with a unit like a Quickspell, when splash is only found in the Destroyer tree!
Lulz, i chose Lightbringer. only because of the name, really... and I still needed a LOT of pots (and both the galdiator and assassin passives) to win!
you notice that the badly burned rope costs os much, but deals 0 damage? yeah, you'll need THAT fo get that specific achievement. against taht enemy only, it deals 1337 damage a hit.
7 survivors at 10% accurcay got into a good defensive position and last VERY well. There were moar but they slowly died off. I got bored past the halfway mark, so didn't co ntinue until their deaths. It started out as 2000 zombies against 15000 10% accuracy cvilians and 8 20% accuracy police. Over 10400 zombies died in all.