Oh, and the Bronze Pickaxe that you can get from behind an Assassin? The one that lets you break brown rocks? That's not the Bronze Pickaxe that you need to break gray rocks. They all need a Bronze Pickaxe, at least that's what it says. And there are some things on the Old Trade Route map that you just can't get to.
Also, you can save your 400 gold, that same potion book is in the Rockafall Library. Anyway, I think I got as far as you can with this one...
sadly this is a game I didn't continue development on. The method I used at the time to build this game was tedious due to a lack of understanding of the software on my part. Maybe one day I'll have to reboot this game!
SPOILERS?: Get a second party member by chasing the cat in Gemville enough times, then click on the girl that appears in the center of town. Get the Wood Cutting Axe by making an Antidote and giving it to old woman in Timber Town house, it's in chest behind her. Don't know if it's a good idea to steal the gold upstairs... If you played Craft & Conquer a lot of the ingredients and recipes are the same. But weapons and armor have random stats when dropped? Visible monsters don't respawn usually, only random ones so far were in assassin's campground. But they did respawn on the first forest area after getting rid of the assassins. That's as far as I got so far.
BLAST skill isn't doing the damage it's supposed to: my unmodified STR 780, 3744 with Steel Sword, BLAST skill says "STR x 10-115 damage". Did only 7324 to an Unknown Warrior. Of course next try it does over 50k. Battle Log is also occasionally messed up, besides often overwriting the next line when loot drops. Would have liked to see more work on this.
Level 11 can be solved without killing the extra magenta potion.
Level 16 can be solved without killing one of the cyan potions.
Nice to see that doing it that way still marks the level as completed successfully.
However, if you kill a potion and that color still had valid places to be used, the game thinks it's still the active color, with the sparkling and highlights - should be cleared as there's really no active color at that point. Same for actually putting a potion in the correct spot - game still has it as active color even if it's no longer present anywhere on the board.
To add difficulty, you could figure out a minimum number of moves and count how many were actually used.
Pyros: "Do not fail me again, mortal!"
"Or at least not more than 100 times per enemy..."
And I got 2 bracelets and probably could have gotten more.
Where was the 3-headed lizard?
Can't pass the "Hammermanship" requirement at The Northern Isles / Mt Yama Cave with a Steel Pickaxe equipped (Hammermanship 50 minimum), but just putting a Nickel Hammer (only 35 minimum) in inventory from bank will unlock it.
Wrong text message when you join Arrowtips to an Unfinished Arrow, says "You attach a feather to the back of the arrow." but that's how you get to Unfinished Arrow from Arrow Shafts.
"Decortitate"? Google says that has something to do with body posture after neurologic injuries, and even that is as a typo for decorticate. Please find some other word, like "Twine", for what you do to make string.
level 38 quest world "On a meeting to you a man with a staff left a tower" wtf? PLEASE GET A PERSON FLUENT IN ENGLISH TO EDIT YOUR TEXT. And punctuation would be nice, too.
Went into a level 25 quest world with lots of portals, found a Treasure Chest in a square shown as (blank level) Unknown, got a "-1/10 Bracer" worth 1 material. Nice reward for level 25 minimum!
Usually plays well past few days. One quirk is that using mouse wheel to zoom in/out will also scroll browser window, so playing full-screen is better. But today it started doing the disconnect crash (wifi symbol, then eventually a Refresh button appears that does nothing) every time I click on the events button (treasure chest on left).
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Was able to play for a while yesterday, but it suddenly lost my character's appearance. So now I have an invisible character that can't move in town, and on the character select screen is wearing rags and holding 1 or 2 random weapons where one changes as fast as it can. Oh well, deleting this one from my playlist now...
sadly this is a game I didn't continue development on. The method I used at the time to build this game was tedious due to a lack of understanding of the software on my part. Maybe one day I'll have to reboot this game!