is there any way you could make the targeting less spastic? whichever enemy gets closest is the one my character focuses on, whereas I'd love him to stick to the one he had already almost killed first.
love the game so far, would be nice to be able to see the stats of an item, without having to select it, since currently you have to move an item every time you want to see the stats of something
this game is infuriating, and I love it. wish you'd allow for some form of upgrading aside from just matching 3.. and being able to sell/destroy a placed block would also make it way less infuriationg :P
did a quest that claimed to give me cooking, did not in fact receive cooking skill.. and as others have noticed before, getting quests that then aren't there after all...
could you clarify as to what's needed to reset? hero lvl 300? what exactly does that refer to? getting a hero to lvl 300, getting mr grey to 300? reaching lvl 300 (zone or w/e)?
thanks for implementing some of my suggestions! how about next we get an update that lets us actually see how big of a difference an upgrade will make? =)
3 stars for now, add the option to go back to previous levels to grind up some stars and it'll go up to 4, lower the upgrade prices and it'll go up to 5 stars, like the looks of the game but needs some work..
so apparently when I beat the mandragora event, the pop up at the end asked if I wanted to be notified of future events, I would've loved to have said yes, but due to clicking like a madman to beat the boss, I sorta clicked out of it before I even had a chance to read what it said, would be lovely to have an option in the options menu for event notifications or something
Huh that's weird! Thank you for reporting this issue, it seems we've forgotten to make several things clear regarding the ability. Its a Warrior-only item, and costs 20 rage to execute (it has a cooldown as well, mostly to prevent your character from spamming it!). We'll update the description in a small fix patch asap.
so.. got to the second row of pyramids.. and fully upgraded maybe my fifth one on that row.. and when I went to buy a new one, the old one was still held in the air.. and after that all pyramids just stay in the air and I can't buy any upgrades or anything =(
I like the game, but to me it feels like the skills you choose, doesn't really matter, nor does the xp... yes, you use the xp to level up your skills, which in turn levels you up, but the time it takes to do quests, I'm always over leveled at the time that I can start the next quest up the ladder.. previously I was lvl 125 by the time I was doing the 4th or 5th quest.. either you get too much xp as the game is now, or the quests take too long to do. love the idea of the game, just needs a lil balancing. p.s. would love a save button or just to know how often it auto saves.
so.. uhh.. just started the game for the first time, first floor I go into, second room I enter, the merchant is riiiiiight in front of me as I enter & so is a treasure chest.. meaning I can't pick up any of the treasure & every time I try I get sent back to the first room & when I go back into the second one, the shop opens up.... might want to fix that somehow :D
found an interesting bug after my first reset, I was able to skip obtaining fiery stream & was able to jump to pyroblast instead.. I did only upgrade fireball and fiery stream on the first run before my reset, and now on after resetting & getting crystals, I somehow got pyroblast without getting fiery stream first
ok, so fiery stream seems to be the best way of getting your knowledge up fast.. the problem is, once it starts generating enough knowledge so that you can buy several hundreds of upgrades per cast, if you buy 100 mid cast & the orange bar doesn't go down before the spell has finished casting, that will crash the game (or at least that's whats happened to me twice now). loving the game, will continue to play it & try to come up with other game braking bugs, so that you the dev, can hopefully use the info and improve on the game ^^
on it's way