tbradshaw's Comments

Game comments and reviews

Panda's Bigger Adventure

Mar. 21, 2010

0

It's really bad form to mix up WWI and WWII when making a time travel game. :( Also, Renaissance Italy is not ancient, that would be Rome...

Loondon

Mar. 06, 2010

0

Great content, but it's not a game. The player has no choices (even meaningless choices would have been more game-like)

Craqua

Mar. 02, 2010

0

A very good game. It seems that it was poor game theory to have hit-damage lower shooting strength. It creates a negative feedback loop that leaves the player helpless on harder levels. Get hit, lose power, lose power, get hit more, repeat.

Bible Fight

Mar. 15, 2009

0

I wanted to like this game very much, but the controls are just too unreliable to really enjoy.

Buggle Stars

Dec. 15, 2008

0

An excellent quality, polished game. It just doesn't seem that fun. /me shrugs.

SeppuKuties

Nov. 24, 2008

0

I had a great time all the way through the game until the last level. Then, suddenly, the game when from interesting and sometimes ingenious platform puzzler to platform jumper hell. Collision detection between the player and free body moving parts is somewhat unintuitive in situations where the player isn't "on" the surface. The finale is a "highlight of weaknesses".

Tactical Assassin 2

Jul. 23, 2008

0

Mission 7 is unbeatable in linux. No fired rounds have any affect. Can "shoot" windows, the dish, the tv, the person in the wrong room, anything you want, you'll only spend ammo and make noise. The environment never reacts.

1

in linux, the game behaves as if the up key is always head.

Sheepy

Feb. 28, 2008

0

Doesn't work on Linux. :( Unfortunate 1 star.

Using linux the music lags behind the gameplay. :(

Dupligon

Jan. 23, 2008

0

Has this been tested on other platforms? In linux I can't seem to score a single point, everything is a zero... even if I cheat and trace the shape with paper and redraw it perfectly.

Streamline

Oct. 09, 2007

0

I dislike how in order to avoid the obstacles that are moving with the music, the player has to move out of tempo with the music to dodge. One of the rewarding elements of most rhythm games is how playing the game is a similar experience to dance. However, that familiar "groove" must be avoided to succeed at this game. Music as a core element of gameplay is a great idea. Making successful movements anti-musical is a bummer.

Tactical Assassin

Aug. 14, 2007

0

Fun game, but it's almost impossible to give a high rating for a game with so many spelling and grammatical errors.