There seems to be a disply-bug in the (reseted) pet dungeons. Sometimes you get gems although no gems are shown in the victory-screen. If you know this it's only a minor anoyance. And item tiers need a boost or dark-blacksmith is useless!
@newmagnus: I'm f2p and don't even play from the beginning. Look up my rank. Played alot of games, this game rates fair for f2p. If you invest some time and use a good strategy there are enough gems to progress. Have a nice day ;)
Thx devs for the answer. Just to make it clear, these are fixed values? Att, def or level plays no role? I've seen a high-lvl Ninja dodge my attacks 5 times in a row several times. A chance of 1% - maybe I'm extremely unlucky ;)
Can someone tell me the formula for blocking/dodging? It's still a mysery for me. Do some classes have higher chances, does defense play a role? Thx in advance.
Hi,
warriors can block attacks from other warriors or assassins (block-chance = 20%).
Assassins can dodge attacks from warriors or assassins (dodge-chance = 40%).
Attacks from mages cant be blocked.
Best regards.
I know it's an older problem. If private-messages are too long or use some (combination ?) of extra-chars ([ger] Sonderzeichen) the msg is cut off / incomplete. This, and the fact that you can't see what u wrote earlier, is very anoying. Until you fix this, please give us the max chars we can use and and the combos we can't use. Thx :)
Hi dear devs, the new Pet-Skill-System doesn't work for me. I use Firefox on Ubuntu 16.04 (64bit). Everything else works like charm. Except for "attack" I see no new buttons etc. Hope this helps you fix it.
Hi, it needs to be reloaded.
Just open these 2 links and press f5 on each, then reload the game and everything should work fine:
https://creative-gamez.de/dwk/eng/js/new/bossjs.js
https://creative-gamez.de/dwk/eng/css/main/style.css
Best regards.
Thankyou so much, dear devs, for the guild-leader fix. I think I speak for our whole guild (ancarax) when I say you are great :) And I like that it's automatic, so other guilds profit too.
The dmg-bug in guild-fights actualy isn't fixed. Let me try to better explain it. Top player of guild A has 1 mil hp and does 200k dmg, top player guild B has 1 mil hp and does 100k dmg. If both fight 1-on-1 (no member helps) then A wins (as it should be). BUT if in guild A 20 members with 1 hp and 1 dmg join to "help" and B still fights alone then suddenly B wins, because with every hit/kill of B against the low-lvls he does more dmg, 100k, 110k, 120k and so on. When he reaches the top player of A he does >300k and beats him. -> Either eliminate the dmg-increase on consecutive hits OR (better) after each kill on either side (A or B)reset the dmg to the original (100k in this example). So when B reaches the top-player of A, he does 100k against the 200k of A and looses the fight (as he should). "Simply" let each fight start with the original dmg for EACH player. Hope this clears things up.
First thx for devs great activity in this chat. 2nd : I thought about our guilds prob. As this may happen in other guilds too, maybe an automation would be good. Say after 7 or 14 days of leaders inactivity, the next (active) soldier becomes leader and the former leader soldier. Just a thought. Great game, 5/5, very fair for f2p !
Hi devs,
I tried the support-msg but it didn't work.
Could you please promote "StarsoulX" in [ancarax] to leader as our old leader "marleyslasher" forgot to promote him when he left?
Thx in advance,
tcu1
Hi,
the ingame-support message should work... if not, you can also send us a message on kongregate to get faster support. We added your problem to our todo-list and will update the leader in your guild as soon as possible.
The guild-fight-mechanic is odd/flawed. A higher-lvl char (eg.120) plus a few low-lvls (eg.10) has no chance against a single enemy (eg.100). The hit bonus should reset after each defeated foe and not keep growing. More guild members entering the fight can harm you :(
Hi terrorNL, you get a full refill when you level up. Use warpstones on quests (I'd advice #1) to quickly lvl-up so till ~lvl 100 endurance is no problem.
Hi there, and merry xmas. How can I get rid of knights, as they seem to raise the cost for workers? Btw, didn't dare to click a monster in the guild dungeon as it seems to cost my guild alot. Is this true or did I missunderstand sth? Ty, 5/5 :)
Hi,
it doesnt raise the cost for workers... the workers cost scales with the level of your fortress.
You only need the knights for guild-dungeons, but there you get a lot of wood / stone when you attack one.
Yes it's fixed, nothing affects these 2 values.