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Dungeon Worlds

Play Dungeon Worlds

Feb. 10, 2019

Rating: 2

There seems to be a disply-bug in the (reseted) pet dungeons. Sometimes you get gems although no gems are shown in the victory-screen. If you know this it's only a minor anoyance. And item tiers need a boost or dark-blacksmith is useless!

Dungeon Worlds

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Feb. 10, 2019

Rating: 0

@newmagnus: I'm f2p and don't even play from the beginning. Look up my rank. Played alot of games, this game rates fair for f2p. If you invest some time and use a good strategy there are enough gems to progress. Have a nice day ;)

Dungeon Worlds

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Jan. 31, 2019

Rating: 1

Thx devs for the answer. Just to make it clear, these are fixed values? Att, def or level plays no role? I've seen a high-lvl Ninja dodge my attacks 5 times in a row several times. A chance of 1% - maybe I'm extremely unlucky ;)

Developer response from CreativeGamez

Yes it's fixed, nothing affects these 2 values.

Dungeon Worlds

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Jan. 30, 2019

Rating: 1

Can someone tell me the formula for blocking/dodging? It's still a mysery for me. Do some classes have higher chances, does defense play a role? Thx in advance.

Developer response from CreativeGamez

Hi, warriors can block attacks from other warriors or assassins (block-chance = 20%). Assassins can dodge attacks from warriors or assassins (dodge-chance = 40%). Attacks from mages cant be blocked. Best regards.

Dungeon Worlds

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Jan. 26, 2019

Rating: 4

I know it's an older problem. If private-messages are too long or use some (combination ?) of extra-chars ([ger] Sonderzeichen) the msg is cut off / incomplete. This, and the fact that you can't see what u wrote earlier, is very anoying. Until you fix this, please give us the max chars we can use and and the combos we can't use. Thx :)

Dungeon Worlds

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Jan. 19, 2019

Rating: 0

Checked Firefox again and everything works. Thx devs.

Dungeon Worlds

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Jan. 17, 2019

Rating: 1

Just tried Chromium on same system and it works, still would be nice if it worked on firefox :)

Dungeon Worlds

Play Dungeon Worlds

Jan. 17, 2019

Rating: 1

Hi dear devs, the new Pet-Skill-System doesn't work for me. I use Firefox on Ubuntu 16.04 (64bit). Everything else works like charm. Except for "attack" I see no new buttons etc. Hope this helps you fix it.

Developer response from CreativeGamez

Hi, it needs to be reloaded. Just open these 2 links and press f5 on each, then reload the game and everything should work fine: https://creative-gamez.de/dwk/eng/js/new/bossjs.js https://creative-gamez.de/dwk/eng/css/main/style.css Best regards.

Dungeon Worlds

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Jan. 16, 2019

Rating: 1

Thankyou so much, dear devs, for the guild-leader fix. I think I speak for our whole guild (ancarax) when I say you are great :) And I like that it's automatic, so other guilds profit too.

Dungeon Worlds

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Jan. 15, 2019

Rating: 1

thx alot devs, I was starting to think nobody understands me ;) Again, quick response, you guys are great :D

Dungeon Worlds

Play Dungeon Worlds

Jan. 14, 2019

Rating: 2

The dmg-bug in guild-fights actualy isn't fixed. Let me try to better explain it. Top player of guild A has 1 mil hp and does 200k dmg, top player guild B has 1 mil hp and does 100k dmg. If both fight 1-on-1 (no member helps) then A wins (as it should be). BUT if in guild A 20 members with 1 hp and 1 dmg join to "help" and B still fights alone then suddenly B wins, because with every hit/kill of B against the low-lvls he does more dmg, 100k, 110k, 120k and so on. When he reaches the top player of A he does >300k and beats him. -> Either eliminate the dmg-increase on consecutive hits OR (better) after each kill on either side (A or B)reset the dmg to the original (100k in this example). So when B reaches the top-player of A, he does 100k against the 200k of A and looses the fight (as he should). "Simply" let each fight start with the original dmg for EACH player. Hope this clears things up.

Developer response from CreativeGamez

Edit: sorry was a mistake from us... now its fixed! (only affects new guildfights, old cant be changed)

Dungeon Worlds

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Jan. 13, 2019

Rating: 3

First thx for devs great activity in this chat. 2nd : I thought about our guilds prob. As this may happen in other guilds too, maybe an automation would be good. Say after 7 or 14 days of leaders inactivity, the next (active) soldier becomes leader and the former leader soldier. Just a thought. Great game, 5/5, very fair for f2p !

Developer response from CreativeGamez

We will update this in the next coming update this week :)

Dungeon Worlds

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Jan. 13, 2019

Rating: 0

@havefunall: I think the boni scales with how often you have completed/killed that foe. You can see that in guild-overview. No kills, no bonus :)

Dungeon Worlds

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Jan. 11, 2019

Rating: 1

Hi devs, I tried the support-msg but it didn't work. Could you please promote "StarsoulX" in [ancarax] to leader as our old leader "marleyslasher" forgot to promote him when he left? Thx in advance, tcu1

Developer response from CreativeGamez

Hi, the ingame-support message should work... if not, you can also send us a message on kongregate to get faster support. We added your problem to our todo-list and will update the leader in your guild as soon as possible.

Dungeon Worlds

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Jan. 10, 2019

Rating: 1

The guild-fight-mechanic is odd/flawed. A higher-lvl char (eg.120) plus a few low-lvls (eg.10) has no chance against a single enemy (eg.100). The hit bonus should reset after each defeated foe and not keep growing. More guild members entering the fight can harm you :(

Developer response from CreativeGamez

Thank you for the report, we will fix this! Edit: Should be fixed now!

Dungeon Worlds

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Dec. 26, 2018

Rating: 0

Hi terrorNL, you get a full refill when you level up. Use warpstones on quests (I'd advice #1) to quickly lvl-up so till ~lvl 100 endurance is no problem.

Dungeon Worlds

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Dec. 24, 2018

Rating: 0

Hi there, and merry xmas. How can I get rid of knights, as they seem to raise the cost for workers? Btw, didn't dare to click a monster in the guild dungeon as it seems to cost my guild alot. Is this true or did I missunderstand sth? Ty, 5/5 :)

Developer response from CreativeGamez

Hi, it doesnt raise the cost for workers... the workers cost scales with the level of your fortress. You only need the knights for guild-dungeons, but there you get a lot of wood / stone when you attack one.

Idle Awards 2

Play Idle Awards 2

Jul. 13, 2018

Rating: 2

BUG: seems like "holy cheek 53" is the last monster u can 1hit. Attack, base-attack seems to have no effect after it :(

Idle Awards 2

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Jul. 13, 2018

Rating: 1

@zacklander9999: After u reach medal 52, you can spend blood-money in the hell-room (shadow-room).

YORG.io

Play YORG.io

Jul. 06, 2018

Rating: 2

BTW, please add a local save every 30 or 60 secs. A text-save is the minimum but an automatic one would be great. Thx :)

Developer response from yorgio

I'm planning to improve the save system in further releases :)

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