I know it contradicts the title, but could you allow complete implant placement? I'm sure I'm not the only one who likes the idea of having androids fighting for them.
good Point! gamedesign wise it shouldn't be that much of a problem, we could make the mutation and cyberslots free. I check how much scripting is needed. Thanks for your Feedback!
I understand that you don't know English as you birth tongue, but the correct term for a bullet bouncing off a target is ricochet, this commonly happens when an inadequate projectile strikes a hard object. . You called it recoil, which is actually the force that a gun pushes back against you after you fire. A shot gun would have more than a pistol for example.
combining the hunter's camo skill with the appropriate items actually puts his ability to be detected by zombies below 0...not sure if it works in combat but if it does could be seriously useful/overpowered depending on how you look a it.
First off, there's a BIG problem with the black card that discards a card in exchange for a 4+ bonus. If a player selects the card, not only is there no way to abort that choice without clicking a card, but the card you click ends up getting discarded regardless of you canceling. easy fix. pop open your code, add a cancel for when the card's selected, and make it so the card's discard doesn't actually happen until the input from the player confirming actually happens. Second, I have no idea how to fix this one but Frailty will repeatedly state that it's no longer active, turns after it actually went off. nice game man, I'm a Magic fan and I appreciate games that get close to it's essence. Besides the bugs I pointed out, my only problem with the card setup was that a. instants could not be played on the enemy turn.b. sniper bot can't be activated even if I have more energy
c. no way to discard cards from hand without using other means
after buying all of Neptunes stuff, acorns become worthless. could you add the ability to buy something like exp potions, useables, respecs to change your build?
good Point! gamedesign wise it shouldn't be that much of a problem, we could make the mutation and cyberslots free. I check how much scripting is needed. Thanks for your Feedback!