On another note, it's a good game. I think most people wouldn't fully try to get all the upgrades; they are too expensive. I've grinded for a good while, after beating the game, just to get damage fully upgraded and firerate 1 from being fully upgraded. But I don't feel like continuing anymore :P Too much of a grind and the gameplay does get reptitive after all levels are done.
6 upgrades in firerate. That's what you want, and then if you play BFG Division from Doom 2016 in the background the firerate sounds matches perfectly with the rythms in the song.
Wow! this is very crazy and cool !! Other players were able to synchronize the shots with the music within the game itself. This gives me a very good idea, but it requires a lot of investment. Imagine each fire rate level having a different song? That would be so cool !!
I am at a point where only vans produce income, and ship deliveries provide a constant incremental bonus to vans. So everything is automated for vans, the AI is automated for ships, and none of the other vehicles are used. Staff are pretty much useless except for the very few you spend on marketing and maintenance for ships, and for spending in the portal for when resetting.
Like the others said, it's grindy. Too grindy in my opinion because the differences between each upgrade is minor and can barely be felt. I feel like I've gotten to a point where I'm putting up more or less the exact same towers each round, only slightly earlier for each upgrade, and when I open up the game the day after nothing has changed. That makes it repititive but without a stimulating payoff. This kind of game should progress much faster, especially since there isn't any offline production. The creeps should give more gold and the productions should either have a much faster speed or give much more profit.
The graphics and animations are kind of meh, the controls are a little bit awkward to get used to, and since you can choose when to send waves while farming gold there is no sense of urgency or need for planning a upgrade strategy (for a casual run, that is - there is a timer you can use for speedrunning). Other than that, it's an okay 30min little game. Nothing special, but if you're bored for 30min it's a thing you can do.
I agree with the others: fix the click to continue bug, and do something about having to constantly click on all of your units to enrage them because it is really annoying.
How on earth is it fair to have a structure card that does 2 damage to your base every turn? And not only that but it only costs 5 mana to use. Play that shit early game and your opponent has pretty much lost. A guaranteed win card.
Also, for the love of god, do something about that curse of string puppet ability! It's way too powerful for what it does. Give it a 1 or 2 turn limit or something.
I understand you want to make money off of this, and you should considering the game actually is good... But the grinding is pretty extreme. You're just alienating your fanbase and the likelihood for them to stick around to pay.
There is a sound bug, in chrome at least, when a few levels have been passed in a row. The background ambience (not the music, but the wind+birds) being a weird loop where it stops for about 1 second with silence and then runs up for for 1 second with sound.
I feel a bit betrayed paying 3 hard earned recipe points buying what I thought was a game relevant mechanism but turned out to be a normal food recipe. When I could have spent it in the ???? shop and gotten actual game mechanic upgrades. Perhaps a description that the recipes are merely food recipes wouldn't be as trollish to your audience.
Could I recommend that you swap the position of the prestige button and the back button on the prestige overlay/popup? Because the back button is on the left in that overlay, whereas the other back buttons on the other overlays are to the right.
It feels unnatural to have it only on another side on that overlay, and I have on several occasions pressed the wrong button there when attempting to close it down because of it.
It definitely feels like a non-native English speaker with a kind of awkward grasp at the English language translated this game. Forces you re-read the scripted lines in order to try and figure out what exactly was said and to understand its context.
Both picking up the coins and moving the character with the mouse makes the controls a bit awkward as well. But maybe that is an intended aspect, to force the player between avoiding the bullets vs picking up the coins.
Other than that it is a fun game. I like the upgrade and bullet-hell aspect to it.
Thanks for completing the game !! : D unfortunately this is a game that has an end, like those 5 minute games. Thanks for the compliment!