Some suggestion after beating the king:
1. Add a Key in level selection button. I really don't want to click 1000 times for my guy to fight lv1000 mobs.
2. Add a invest all button (btw, please fix the negative gold by maybe adding a gold cap or something?) so all money can be invested into the item shop owner. I don't want to keeping on clicking the investment button when I have 12 billion gold to go at 20k spending a click.
3. Item shop investment buttons should have a button shape or something, indicating that they are clickable. At first playing I didn't notice that those text were investment buttons.
4. Maybe add auto forge (for a certain weapon/equipment) by being able to hire smiths to help you. (purchase price increases for higher quality of equipment)
It would be good if the equipment upgrade button doesn't equip the equipment because the one being upgraded may not be better than the old equipment (yet) and it may not be the intention to switch, in case people forget to click it back.
When beating Rita for the first time, during the story dialogs after, when Lina said "I'm so thankful to have so many friends...", the main character is highlighted instead of Lina. Minor bug, not sure if it was already reported or not.
Hi. At the start of the game in the second map, when you meet the boss and the talk between the characters mentioned Mercenary Inc., it was spelled "Mercinary Inc.". Not sure if anyone mentioned it, since I can't search through all the comments. Great game btw.
I few bugs I noticed. (text bugs)
1. MP recovery from pet's Advanced Meditation skill (maybe meditation too) is displayed as HP rather than MP recovered. (it still recovers MP though, so functionality wise its not bugged)
2. Pet's Advanced Thunder has its equations displayed as 0.03+1.25*Level, I think the correction equation should have been 1.25+0.03*Level. Since the exact protection deduction isn't shown, I have no clue which equation the skill runs on right now. Not too sure about "Thunder" spell though, since none of my pets currently have the regular Thunder.
Food bug. When buying bread, if you have bread left in your bag from previous purchase, instead of adding the bread count together it keeps the number of bread before the purchase but still deducts money. (ie. money is wasted)
It adds it to the count in the stack...at least that's what happens for me. If you can consistently reproduce this can you tell me what other circumstances are present to cause it? Thanks!
It would be a nice addition if we can choose a tactic (Attack or Defend, but if enemy is out of range tactic will always be changed to Quick March to chase down enemy) when we post a party public and CPU will auto use the summon we have when we post our party upon seeing the enemy.
Hardcore players will enjoy the tougher player parties and choose their party wisely. People will also stop doing things like slapping an all longbow party just because enemy party can't use the Guardian Summon to completely counter them (because they are cpu controlled). If they can, as I'm suggesting, it would pose a different result.
ty should be fixed next update