5/5 stars. Favorited. I really love the music and wish there was more of the same genre. The whole build a picture by completing puzzles is just so awesome. Everything about the game is just awesome. I wish for a series of 5 more games like this please.
Not sure if you read all the comments but here are some suggestions: Make it a playable scenario where you are the girl trying to sneak the letter in the locker, have the couple try to skip school for a romantic date, maybe a timed thing in class where you actually have to type up a letter to pass to the girl without getting caught... this is a very cute game and would have loved to see a longer version. =] 5/5
Thanks, those are some good ideas! :) We'll be releasing the source code later, so hopefully some people will take it upon themselves to expand the game with these kinds of situations!
There are always more tanks than it says there will be. For example, next wave is supposed to have 20 tanks and out comes 21. Happens every single time. Fix this please?
Why can I not watch the cinema without having to beat a level again? I beat the last level, wait for ever for the "thanks for playing" to go away, and i miss it because i was doing something else. wtf....
Good game. May I make a suggestion? Can the game not pause every time I click out of the game? It would be nice if my money could build as I talked in the chatroom. Thanks. =]
Well from a future teacher's viewpoint this should be flagged. From a gamers perspective, the gameplay is simple and replay value isn't too much there. Very basic but a nice demo game to get your creative practices going. 2/5
Not bad. Simple controls. Simple goal. Not bad graphics. Music is catchy. 3/5
I would like to see: a larger screen to navigate in. Jumping capabilities. Something a little flashier. Overall more complexity and reason to play.
This started out as a small coding test and turned into a little minigame. So I agree with you that there's not that much complexity, but thanks for the comment! :)
Spikes take a while to "truly" hide. Challenge factor not so much there. More like a test of patience, a little timing, and is more like an obstacle course. May I suggest a few things? Make it so you can only see a tiny bubble around your character so it actually more like a maze. Put some relaxing music because games such as these might get frustrating to players. Also, make mazes larger and more complex. Mazes are meant to be puzzles after all. Keep up the good work.
Hey saybox! Just wanted to point out that the Target Range map costs 100,000 and requires level 50 while the Packing Factory map costs 70,000 and requires level 70. Shouldn't something that requires a lower level cost less?
Thanks, those are some good ideas! :) We'll be releasing the source code later, so hopefully some people will take it upon themselves to expand the game with these kinds of situations!