Also: In response to all the people asking about the second key in the first room, go to the desk and click on the right side of it. -- For the people confused about the 'spyglass', it's referring to the scope on your rifle, so just use your rifle. + this to keep it alive, please.
Well, that's lame... The first zombie I shot was still standing after I shot it, not realizing they fall in slow motion, so I shot it again. I was obviously one bullet short, and lost the game. This is dumb. We should be able to find an excess of bullets, in case we make a shooting mistake like that...
Having some kind of indicator of what is considered 'bigger than you' would be nice. I went and collided with a planet which was about the same size as me. I thought it was a tad bit smaller, but I was wrong... :/
I guess there's not much more I can add, that hasn't already been said. The game is awesome, but... Health should be full at the beginning of each level, the game needs a pause button, there needs to be a button for resetting stat and skill points, and the healing blocks need to not be so quick with the healing. + this comment to keep it up top, please.
Pretty nifty. It's rather awesome, when considering this is your first. The graphics are pretty nice. Nothing mind-blowing, but nice, nonetheless. The game-play gets a bit repetitive, but not as much as a lot of other games. Maybe make some kind of defense against bombings? Perhaps the EMP could be edited to stop them? That would be pretty sweet.
@miron dorin: He's supposed to be tough to beat. All of the unique creatures have buddies. Once you manage to beat him, you'll unlock the buddy. That's why he's so tough to beat. lol
The easiest way to make money, if you want to be fully upgraded for the boss, is to take fully-upgraded laser on level 13. You just destroy everything, and avoiding damage is pretty easy. I get almost 600k every time I go through it. :D
But I can't beat the boss, so I'm ragequitting. T_T
Great job with this game. It's quite unique, which is something that can't be said too often. I love how it never really gets boring because there's always something else to do. It does get a taaad boring, though, after you've gotten an ending or two. Still, though... I can definitely see myself playing this quite often. :D
I just recently began playing this. The last time I played, Beta was the newest version. I absolutely love the additions. There's a lot of them, that's for sure. I think there should be a consumable item, like the bread and meat, that reduced the cool-down of your abilities. Maybe one could be consumed every time you rest? That would be pretty cool.
Friggin' love it. It's like it tries to be an idle game, but can't. XD
Might I suggest a population counter, so you know how many peeps you have in your little world?
Also: Being able to set how many souls you use to create people might be nice. Maybe a couple of arrows to let you switch between x1, x10, and x100?
Anywho: Without a save feature, at least it's a fun little way to eat up an hour. :P
Why is it possible for a specific class to find weapons/armor that don't have any effect on their combat abilities? A mage only uses Intellect, so why should the mage find things like daggers, swords, shivs, axes, leather armor and plate armor? The same thing applies in vice versa, because the mage is the only class that utilizes Intellect. It would be nice if it were filtered that a certain class can't find items that have no effect for him/her...
This game is bloody brilliant. I thoroughly enjoyed it, as it was just challenging enough to provide me with enough intrigue to keep playing. Well done.