leveling up doesn't really help once you have unlocked all the decks and card packs except that it restocks your energy and stamina. There should be a passive advantage for EVERY level up
and secondly, the shamans and healers. While the soldiers are stopping to attack, the buffer keeps moving until he attacks a unit by meleeing it. The buffer units needs to stop when there are no units ahead of it and if a few units ahead of it get killed and the units behind it are farther away from it than the enemies, the buffer should walk backwards until it unites with the soldiers behind it.
and i don't have a problem with the lack of commands except for 2 things. In the staged levels where the objective is to do something other than destroying the base i get a lot of units and I kill some of the targets cuz the rest of the targets havent spawnd yet but they get slaughtered by the overpowered castle archers. then more targets come but I cant kill them with my men killed by the castle. Maybe you could use what they did in battle gear where theres a deploy button that sends the army out when you click on it but can be toggled in-game.
All you guys are saying how puny weapons can cause damage to the castle is unrealistic but gameplay-wise, I don't think the weapons can cause enough damage. It takes too long.
In the second to last level, I think the author had forgotten to place some walking platforms on the first building, second story on the right balcony. The foreground's there so it is very misleading and I always fall and get owned by the tanks below
I lol at some of the team kills, suicides and "close range demolitions" that the baddies do. In the level with the two VIPs in the car dealership building, I was like, screw this, I'm just going to run straight to the VIPs with my spy if I get detected or not" The tanks saw me, destroyed the main supports of the entire structure, I ran like hell, rescued the VIPs, I was sure I was gonna get smothered with the tanks by the falling building but then a small opening appeared. I jumped, landed on a falling platform, with the building completely diagonal and debris and corpses falling everywhere, jumped again and landed on a platform just beside the gap. I ran to the gap the paltform I was just on collapsing and I jumped out and the gap just sealed. It was so epic. I wouldve just evac'd the spy except I hadn't rescued all the civilians yet
I wish the spy could melee. Also, the veteran should have a very fast fire rate instead of triple shot. There should be a level creator and the chopper-T should ditch the bombs but be able to have up to 3 soldiers or 1 vehicle. There should be a chopper-B that only drops bombs but drop rate is fast. A sniper would be cool and it should shoot straight bullets and causes high damage to infantry but no damage to vehicles. The sniper would have low health and fire rate. The spy's bombs should be manual detonation
I found out theres two ways to get past the farm: 1: Destroy the dam by hitting it with a coconut 4 times. 2: When close to the farmer, turn into a berry bush and he will take you to the other side
JRS94: Turn off the protection mode for this website. You should be able to do that by double clicking on protection mode: On. Then click on trusted sites. You should be able to turn it off from there. That will stop sticky keys for all games on this website except for fancy pants, because it's supposed to have sticky keys