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Game comments and reviews
Nov. 16, 2016
Great graphics and the game ran smooth. Agree about the 'grindy-ness', but I also had issues with the pinata videos playing but not finishing. They would just show the last frame and you'd have to 'close' out - thereby losing any reward. As much as I love Lima (best city in SAm, imo), I never got anything for it the first few times, I just stopped clicking to watch. Also, the price jumps were way too much - doubles, doubles, then quadruples...yeah, that's no fun.
Nov. 14, 2016
Good, fun little puzzler. Two suggestions: 1)An undo move, and 2) mute should mute sound AND music.
Sep. 29, 2016
cool idea. needs a better tutorial since it's not exactly obvious what to do - the drag on the second level for example.
May. 09, 2016
Aw, "Level filed"...rats!
Jan. 21, 2016
Was fun for a while, but Lvl 21 is broken. Can't star a busted game. Sorry.
Jan. 12, 2016
Great game. Caverns of Chaos is a garbage scenario. Who says, "hey, the best way to get people to play is to have to spend an hour and then stick them in a no win situation. Frustrated players who rage quit will totally pay for extras!" Booo, Card Hunter, Booooooo!
Developer Reply
No one says that :) CoC was developed to deliver something users had been asking for for about 2 years (endlessly repeatable, hard, endgame content). If it's not your cup of tea that's fine (there's a lot of other content). It definitely won't appeal to everyone, and also wasn't designed as a cash grab :P
Dec. 17, 2015
Needs a reset button. Fun game otherwise
Dec. 08, 2015
Good game. A little easy and really, really needs a mute button.
Nov. 24, 2015
Love this series. This one was a little easier than the usual, but still a lot of fun.
Oct. 02, 2015
Lag really hurts the timing on some levels.
Sep. 25, 2015
Fun little game that get pleasantly challenging.
Sep. 24, 2015
Level 17 spawns into two areas that aren't connected. Fun as game, btw.
Jul. 30, 2015
Fun. Needs a mute button though.
Jul. 24, 2015
Nice engine, fun art, but really really poor play balance. The lack of ranged attacks (the darts are worthless on offense) for the characters, the very powerful ranged attacks by enemies (grenades, rifles) and the 'run across open ground to get into melee range' set up of most of the maps makes some fights extremely difficult and others comically easy. A better mix of melee and ranged enemies or a scale down of ranged power would make game play more even. The maps have a tendency to make targeting difficult (I'm standing next to this...oh, wait, for some reason this slight hill is 'in my way'). Having to move to check targeting, then cancel the move, etc. takes away from strategy/tactics. Makes for some pretty frustrating game play on certain battles. I like these kinds of games, but this one is just OK.
Jul. 09, 2015
Fun little game.
May. 12, 2015
Love it! Not sure why Eddy Wolvers doesn't use the proper order of operations...must have been the MBA of the team.
Apr. 02, 2015
Needs to save progress. OK idea.
Thanks for the feedback!
And then I see them to the left when my comment refreshes the screen...
Cool idea for a game. Some instructions might help.
Feb. 04, 2015
Love these games, but they are awfully similar
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