I think patrol upgrades must be reworked a little.
Max hull, repair, damage ignore - useless, my ships with base upgrades never die.
direct bonus damage looks much better than firerate and AOE because of firerate and AOE have very low rates.
Enemies to complete sector - useless.
Resource reward and discount looks good.
And cooldown reduction with ability duration have very low rates.
With the result that 99% of time i spend all tokens for direct damage bonus, and when i have offline resource bonus - i spend some for reward and discount.
WASD control is already there :) M can also be used instead of Z for standing on the car.