Meh. Bulky cartoon characters seem weird if shooting precision and hit boxes matter, and if they don't this is a grind. SFH 2 had a focus on self-humorous immersion and a storyline. But it seems this one's personality comes from personalising heroes, which requires to walk the grind, and nothing else? Eh. The casual gameplay fits weirdly with the grind mechanics, unlocking things and progressing in itself doesn't feel rewarding, and I get a lag from somewhere. Doesn't share the same strong points as SFH 1 & 2 at all. Different spin and not so distinctive to me: it doesn't provide its own character or spirit. Rather a spun off thing than an actual sequel. Appeals more to my addiction than something I wish to entertain.
Game kept on freezing on FUBAR. Turned sound and music off, and next time I play, much less lag. (And no freeze yet) (P.S; no hardware accel reduces lag better, but putting sound back gets FUBAR freezing again.) Also, more gun acc = less lag from aiming. For FUBAR gameplay, high speed = little dmg from soldiers to the side, don't slow to aim, just ignore. Rocket launcher for bunched soldiers from pit stops might help. Avoiding collisions, and resupply should be the only reasons to slow down greatly. But shooting mines and soldiers straight ahead is important. Recommend accurate repeat fire gun. Also, soldiers appear from intact cars and buildings, some supply spots are safer.
Only played for badges, I little care for these kind of games. But put it a 4 for simple reasons. 1. It didn't annoy me with useless flashing animations or premium pop-ups 2. It's otherwise straight-forward and to the point. Now it could probably be better interfaced somewhat, but I didn't feel overburdened, and getting the badge was a stride with only jobs, bosses and FP items. Beating up weak bosses gets easy early level-ups with FP item power. Also, the menus were atleast predictable in emplacement when you don't try reading everything. So I hardly needed to scroll after a while. Very to the point game text/image mmorg, probably good for chatters who just play these in the background. And no spoof dancing goblins, thanks for that.
Nice fast paced, simple game. The unique battle system is lovely, but leaves little room for challenge. And if you don't switch around what makes it's charm. A sequel would be little more than a level expansion pack. The battle system only revolves around unit concentration, unit power, and splash damage. That means the obvious tactic is to concentrate units, to maximize special skill damage per mana click, to use bombs for splash damage, to delay, and destroy enemy splash. Playing well is easy when you know what to do, and the only true way to augment battle difficulty is to make foes stronger, which would only be gruelsome. For a sequel, I would suggest adding to out of battle strategy and involvement, and making a special boss battle or something, unless you change the battles altogether. Still a nice short game though.
Hmm, past the relatively dense begining, CBC is a platformer that values patience, care and constant progress. Levels are also quite long and large to explore completely. Also some tunnels/doors aren't extremely evident to see/identify, so observation is also important for better completion. Also some places require good timing to pass. Overall.. the game is a good platform exploration game, with something of a fresh, original environment. Just don't expect arcade mass killing runs.
Very nice start, but it really needs more layers (e.g. no music but decent sound.). Enemies were essentially poorer skilled archers & warriors, combat was a point black massacre and foes wheren't numberous or challenging enough to be a real threat. Movement was also somewhat tedious, options for auto-end turn, single click actions (both movement and attack take two clicks.), and auto-jogging mode (that includes enemy movement) would be nice. It might be good to have new skills & more character possibilities, but if monster variety (and skills) aren't better, it would still resume to slaying overly easy targets, unless the monsters get a great number/strength boost. It might also be good to have highlighted targets, more contrasting skill buttons (used/ready) and maybe a mini-map. As well as keyboard shortcuts for skill selection. Finally I find it really needs stronger, more interesting or more numerous foes, as I find it too trivial and unchallenging for a turn-based game.
Robot. Continues beyond emotions and colors. Rebuildable on failures.
'Your my last friend robot.' 'Good job robot.' At level 50. I think difficulty just got doubled-up....
Myes, I'm giving up on level 50....
Also the game itself seems to get seizures if the flash add is on my screen at the same time.
A simple game that lacks of variety, isn't challenging, and just couldn't get me quite as gayful as the saved Graydians are. I actually prefer pacman, by alot. A game most people would play just for the badge...
so on the game really has more difficulty in searching then anything else, the decorum doesn't get the eerie feeling much, and the story is rather strange... and suspiscious-like, fell off the elevator at times (annoying), don't forget to press spacebar when you reload this game (i think the message dissapears or something!), final boss was easy, just shield poking wins, this game could really use more difficulty, the foes seem to all spam 1 or two attacks and have nothing that hits the stalwart shielder.., this game really needs more challenge in gameplay... (sword shield & regen make an easy win..)
hmm I also has oversaturated music when I first loaded the game.. then I noticed I had 3 times the shockwave plugin..., kinda fixed that (how'd I do that mess?), still laggy when I get shot at by lots of rockets and spread guns... (including boss), nice game but it's more in new weaps then foes & the laging really gets it down. Also boss is another perimeter platform that shoots missles (so you can't miss it), I've got the boss by almost only moving right/left (as usual in bb) so I guess it's random, no need to be last level either as I just beat it with a modified harbringer at 14 max GP in editor
basically hiting enemies fast while dodging 'obstacles', it's simplicity is the fact that you just click the attack combos and nothing else?, not too bad but it doesn't have the same catchy story-like background & it's kinda grindy like...
I totally agree with SGDS, especially for the old lie, live and die for your own truth, your own dreams. Be what you are. Answer your own dreams, Let rain flood desert. Hasn't SGDS shown more faith than Field?, and a better dream mayhap? My imperative prime is: be loyal to your world, to your own ways. (Hope you see how auto-critical that is), more great stories like this are always welcome...
mostly a casual game i'd say, you can enter/leave battles, and guns & levels are more basic like than 10-weapon types & gravity holes, buying weapons & artifacts/leveling take some time & it might pair strangely with those who like kill:ratios & such (or not getting slaughtered by vets/buyers in inpunity)
well if i'm starting to put comment then this one sure is a good one, a story and play that mix well and is truely poetic, of all the games I have played this game's story is amongst the greatest, and not because it's long but because it's simple, it's short, and it's touching, I could write this down on my list... but I don't need to, what I like I remember, and I shall not forget... checkpoint... and so he shall live through the memories of his past, ad aeternum
Again, options button to disable sound, music & popupss (two s lol?), and 7:9 seems doable 3 coins at once.. if you got the same layout as me (both 1/3 coins at same height), just notice the combiners have 5 places that might work at first look (morale: don't overlook a placement because it looks 'unlikely' or less good than another)
well for it's kind this game does well it seems.. the difficulty progess is decently done, it isn't too long if you see the solution easily and the card collecting can be a good challenge,
as for learning one could get used to looking the laser fraction less often and predict what somethings result will be, to get better along at solving and that at one's pace too. and for those that want difficulty
check the 2:6 card in the trophy room,.. (quite hard to simply guess around that), elimination works well but random guessing fairs quite poorly, and then it's two leveled, fraction adding, mulitplying,... and then messing with where to put the laser 'benders' when you know what to add/split , for me that means less repeativeness and well 'standardness' (it's not a square!), so really i think that for what it is this game is quite good and that it should be a good thing to try for those who like 'board puzzles' too.
Thanks for the honest assessment and congrats on achieving the badges!