It'd be nice if the era's wonders gave increasing bonuses. It takes a few hours to get all the era 1 wonders but several days for each era 4-5-6 wonders and they give the same bonus.
well on the other hand you can only get each wonder achievement once, so those are still valuable :p but I will probably change the scaling as people have mentioned this
the Resources and Leadership per hour indicators are definitely wrong. I've just left for at least 3-4 hours, indicator is 150m/h, earned less than 300m.
The end of game balance is all wrong. It's just an un-ending tsunami of upgrades. Is it supposed to be like this? It's quite time consuming to upgrade it all, and the fact that the game lags for a sec every time you click doesn't help.
All teams give 1million stars/s less than what they cost... Making them totally useless. Make the race give fame/s or something. This is unplayable until this is fixed.
Maybe use the rate of change of food for your D term on the population growth. I guess in real life if food is getting scarce, people make less kids... That might dampen the oscillations a little bit.
Also, the fast that you can never reach a population equilibrium because of the inertia in population growth is a bit annoying. It looks like a badly tuned PID controller.
Haha, PID controller is a nice comparison on the population :D
But in reality, this is how it is designed.. And kind of works in real life also :p (Not so well in todays world though)
It'd be good to have a total workers count and workers per building so you know how many are unemployed and how many buildings you can build. Also, medicine research gives +car production? Medicine should increase life expectancy and you should be able to raise working age accordingly. Tools should increase production.
It'd be cool if different rock types had different effects on pickaxes. Crafting with poop adds poison damage, crafting with iron adds %crit, crafting with gold adds %gold, etc. Now it's all the same and it's boring.
Resources are indeed the bottleneck as of now, that implementation would be more difficult though than simply reducing resource costs of projects.