If anything the "overpowered" decks (rainbows) got nerfed. FFQ, Hourglass, Pulverizer, Steal etc. all got nerfed, and they're the most common cards in a rainbow. The new cards mostly created counters for rainbows or enhanced elements that needed it. And @clear, wise is right, you do complain about every update...
Are you kidding? The reason the new updates are tough on the FFQ deck is that when hope comes out FFQ is going to be THE deck to have. You're basically complaining about a quantum increase on two cards but you're gaining practical invincibility.
Dragons were likely some large extinct reptile early humans mistook to be some mystical beast that writers turned into some dramatic thing. This isn't the place to discuss it though, that's what the forums are for, not the comments.
If you're conquered you pay 5 gold/metal and 3 oil/lumber per tick to your conquered, lose all your crystals, and all your conquered cities are freed. Other than that, it's completely possible to keep playing when you're conquered.
...Why doesn't this have badges? It's an awesome game & happens to be the third highest rated one on kong. As far as i can tell nothing makes it ineligible... So why not? Further proof that greg is just a tool =P
Oh, and my suggestions are: Make it easier to find enemies after you clear a sector, and make the ship slightly more maneuverable. Missiles are a pain.