It seems that if one of your players loses his spear, he can never get one back until he's upgraded high enough to carry it, and every time you sell one, the store gets higher and higher. Boring.
Kind of sad that after you've "discovered" the priestess in the sewers and gone to all the levels there, that it then turns into a caucus race...no end stuff. Pretty boring.
It's sad that they don't have some type of "natural disasters" added to this game...say a tornado, tsunami, flood, famine or plague added, just to put interest inside the game. Say once every 200-300 ticks....to keep all the players hopping...
You can't control "mother nature." And it would give the big players a bit more of a challenge...to overcome the world's own computer-generated disasters....
It would make it even more "real-life."
What is really needed in this game is some type of arena for the Power Players to pit themselves against each other for prizes (ie: tokens/crystals or something else)....and really find out which of them is number 1,2,or 3. Seems that picking on lesser players is not very rewarding after awhile....boring. They aren't pitting themselves up against any others with their talents for strategy and warfare.
If enough of the smaller players become "mosquitoes" and go after the unguarded resources/relics/gates/radars/missiles etc. ...perhaps the bullying will stop. Yes, the game says it's all for bullying...but rebellion is part of that. The Power folks refer to it as "spamming." How can it be spamming if the resources are supposed to be taken? It's "all's fair" the way the game is set up. Get or get gotten...and they can only conquer your city once....the resources may change hands many...many...many times. And the radar/gates/missiles/dragons can be downgraded and razed. So....perhaps the under players have a power they did not know they had.
This 48 tick removal of a city to another place....shouldn't there only be 48 ticks for the removed city to get back to where they wish to be? Instead of the 72 tick waiting period? Seems the "power players" now have more power over smaller players and bully them....
Hey, someone gave a great idea. For smaller players *less than 100*, the only recourse is to go after the "big players'" resources/gates/radars/missle silos-dragons, while they're conquering or reconquering you after your rebellion. It forces them to put more units into their reconquered resources, making them spend resources to do so. Sort of evens the score...as it were. Some of the power players are so arrogant, they haven't left any units in their holdings when they run around and take everything. Build up and use your 10 energy scan to find out. You get approximate troops and if you find units, put in half again as many as they have to win them. Good Luck. The Power Players aren't going after the relics...they just like to terrorize the newbies and not-so-experienced players. Now you can become "mosquitoes" with the ability to fight back...just a tiny bit.
If you enjoy losing everything you build up...this game is for you...it's abuse at it's highest. There is no way to get ahead, no way to protect against the "big 2" leagues...it's a waste of time.