things needed: tutorial, smoother transitions, deal with multiple fights at the same time(im attacking a diamond mine while the enemy attacks my base. weird stuff happens), and kill me earlier, so i know if im doing something wrong. i just holed up in my base till i had a bunch of eagle dudes, then smashed everything. i never felt the need to occupy territory, never had skirmishes, never used magic, never had any pressure to do anything other than work on the huge tech tree.
if its not yours, dont post it. simple as that. how much work did you do, do you think you deserve any credit for that? what if the developer has a contract with a website saying they cannot publish elsewhere? think of the consequences of your actions.
go make a game yourself, and we'll rate it. till then, you're getting flagged.
721, 50 restart. good mix of stuff, timing, logic, coordination. had to restart at least once each time, because there was no way to tell how hast the walls would move.
30/30 first run through. bug: wouldnt let me do the wall color triangle puzzle before getting the key from the spider.
i really liked the wall painting and the recorded sounds.
cool, score via time alone seems a bit boring, maybe some high pressure times with a warning, on one side, the other, or both. i would stay more interested that way.
i felt the logic of rectangles leaving floating boxes felt weird. maybe they should fall till they hit something? without reading the directions i also would guess that when you made a complete ring it would disappear, that figures more into the tetris idea. i am fine with spatial problems, rotation didnt bother me at all, making it more of an annoyance than anything.
the speed of the game is totally different than the music. maybe something that changes based on the speed of the game?
my strat is to make horizontal large movements over the bottom half of the screen, then move to the top, and move VERY slowly, so your previous mousetrail almost touches. provided you get lucky in the first 10-15 seconds, you can last well into the millions.
how to navigate stairs without getting hurt: edge up to the stairs, then press toward them with little taps, and tap the up arrow pretty fast. keep your head over your legs, and you'll get down with little to no damage. once at the bottom, press and hold the up arrow.
remember, head over legs. just like in college.
why not make the UI more intuitive&usable by changing the input to clicking on one of the valid grid positions. get rid of the dragable box, and take input directly on the track. other than that, solid. maybe a bit of audio?
C10H14N2, best bet is to email an admin. i really haven't got a clue as to policy, other than the fact that i know you can make revenue via the tip jar and ads. i'll know more once i actually publish a game here.
C10H14N2, if this is your content, please claim ownership - don't allow others to take credit and possibly money for your work -- or your distribution ceases to be free.
sucks when i go to the top of the screen, dont get transported to the next map, and invisibly cross the center of the map i am on, dying to 8 kill on sight enemies.
lowest rating for the single sound effect. i tried to kill myself after playing this.
also, when pac man loses a life, the dots dont come back. this just resets the ENTIRE game.