heroes have a 3% chance to break an item, but works more like a 25%~30% chance -Caudron have a 75% sucess, that actually looks like 25% chance (or even less), mixed same item 10 times and 7 failed (this is not 75% chance)-cauldron have a annoying animation that cant be turned off -High level heroes going on low level missions, breaks high level stuff, usually something great or better -also with the mastered dungeon they return with 1 piece of loot, that makes mastering the dungeon useless -tip1: for the cauldron… when you repeatedly try to improve a item, you should ad a 1% chance to that, till you get the result,then this buff goes back to 0%.it will still be hard to fuse things, but at least you have increasing chances-tip2: set some min price on a item when request,ppq are requesting epic stuf for 1 gold,that sounds a lot like scheming. i think the same way you guys set a max price for a item, a min should be add to avoid ppl acidentally selling a masterpiece for less than nothing.
heroes have a 3% chance to break an item … but works more like a 25% ~30% chance...
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Caudron have a 75% sucess, that actually looks like 25% chance (or even less), mixed same item 10 times and 7 failed (sorry but this is not 75% chance).....
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also cauldron have a annoying animation that you cant be turned off....
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High level heroes going on low level missions (like sewers) breaks high level stuff, usually something great or better… also with the mastered dungeon they return with 1 piece of loot, that makes mastering the dungeon quite useless.....
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Aside this issues, game is cool, but would be wonderful if had all that problems resolved.....
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advice for the cauldron… when you repeatedly try to improve a item, you should ad a 1% chance to that, till you get the result, then this buff goes back to 0%… it will still be hard to fuse things, but at least you could see a light in the end of the tunnel.
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:) hope i have helped
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heroes have a 3% chance to break an item ... but works more like a 25% ~30% chance
Caudron have a 75% sucess, that actually looks like 25% chance (or even less), mixed same item 10 times ... 7 failed (sorry but this is not 75% chance).
also cauldron have a annoying animation that you cant be turned off
High level heroes goin on low level missions (like sewers) breaks high level stuff, usually something great or better... even with the mastered dungeon they return with 1 piece of loot, that makes mastering the dungeon quite useless.
Aside this issues, game is cool, but would be wonderful if had all that problems resolved
advice for the cauldron... when you repeatedly try to improve a item, you should ad a 1% chance to that, till you get the result, then this buff goes back to 0%... it will still be hard to fuse things, but at least you could see a light in the end of the tunnel.
:) hope i have helped