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Choppy Orc

Play Choppy Orc

Sep. 12, 2018

Rating: 3

Yet another great example of yet another simple mechanic taken to surprising depth. You continue to amaze me, eddynardo! A bit too jumpy-and-runny for my personal taste (esp. levels 11 and 14), but that still makes for a solid 4.5 out of 5 (rounded up).

Picma Squared

Play Picma Squared

Sep. 25, 2014

Rating: 41

This game does many things just right, first and foremost sticking strictly to the "you never need to guess"-rule. But also the UI is simply well thought out. I was a bit disappointed near the end, tough. "Half of the fish" was a real brain-twister, but after that levels seemed to get ever easier and larger. In particular the last level was rather boring, IMO. Compared to the other "master" levels it is trivially easy, but still takes a long time to solve purely for its size. I sat through that only for completeness, and the badge. Either way 5/5.

El Papel

Play El Papel

Sep. 10, 2014

Rating: 2

Nicely cranky game. One suggestion for the sequel, though: The stars just don't fit in the story, the tacos are too easy to collect (as you don't lose them), and having both feels somewhat redundant in the first place. I suggest to toss the stars, but change the tacos to act like the stars do now.

Developer response from killa_bunnies

We'll consider it for the sequel, thanks for the opinion

i saw her across the world

Play i saw her across the world

Aug. 27, 2014

Rating: -1

Sweet love story, nice gameplay, but - sorry to be a spoil sport: What in the world the point of them being zombies? I mean, if zombies are rather agile, smart, playful, faithful lovers, then a zombie is just so ... what?

light-Bot

Play light-Bot

Apr. 30, 2014

Rating: 3

I wish there was a level selection screen, showing the number of commands you used for each level (and possibly the lowest known number of commands for that level) so you can go back and try to optimize your programs.

Decision

Play Decision

Mar. 21, 2012

Rating: -1

Very nice game, overall. In fact, it would be a *great* game, if it wasn't for a couple of avoidable annoyances: - The control scheme is great --- once you have upgraded your running skill to level 2. Before that it's plain annoying. I like upgrades, but having to buy an upgrade just to make controls bearable... - Needing more upgrades before I can proceed: ok. But what's the point of upfront fees for entering a mission? - Zombies rising again after you shot them. First time it happened was a nice thrill. But then almost every single zombie will stand up at least once, no matter what hit them. So "kill, wait, kill again" becomes a rather boring routine. It would be much more interesting, if rising would happen much less often, so it actually becomes a surprise factor. - Winning conditions were non obvious to me. How about a separate mission for securing an area, after you have built a level 3 tower? Having to upgrade all factories to level 3 adds a lot of rather repetitive missions.

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